Texture atlas generation
Write a VTK filter that accepts the output of #105 (closed) (a vtkPartitionedDataSetCollection
) as its input and generates a single output polydata with (u,v) texture parameters (a point-data array) as its output. Any global point IDs on the input data should be propagated to the output polydata. There will be multiple output points with the same global ID along seams of the texture parameterization.
This filter implements section 4 of the LSCM paper (packing).