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vtkFastLabelMapper: Implementation
This mapper uses GPU texture acceleration to draw labels at much higher frame rates. When hundreds or thousands of labels are on screen at one time, existing mappers can drop below 1 fps. This acceleration is designed to render the same number of labels at over 60 fps so a user can label many points while retaining interactive rotations and animations.
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- Documentation/release/dev/add-fast-label-mapper.md 7 additions, 0 deletionsDocumentation/release/dev/add-fast-label-mapper.md
- Rendering/Core/CMakeLists.txt 1 addition, 0 deletionsRendering/Core/CMakeLists.txt
- Rendering/Core/vtkLabeledDatatypeDefinitions.h 19 additions, 0 deletionsRendering/Core/vtkLabeledDatatypeDefinitions.h
- Rendering/Label/vtkLabeledDataMapper.h 1 addition, 8 deletionsRendering/Label/vtkLabeledDataMapper.h
- Rendering/OpenGL2/CMakeLists.txt 1 addition, 0 deletionsRendering/OpenGL2/CMakeLists.txt
- Rendering/OpenGL2/Testing/Cxx/CMakeLists.txt 1 addition, 0 deletionsRendering/OpenGL2/Testing/Cxx/CMakeLists.txt
- Rendering/OpenGL2/Testing/Cxx/TestLabeledDataMappers.cxx 625 additions, 0 deletionsRendering/OpenGL2/Testing/Cxx/TestLabeledDataMappers.cxx
- Rendering/OpenGL2/Testing/Data/Baseline/TestLabeledDataMappers.png.sha512 1 addition, 0 deletions...2/Testing/Data/Baseline/TestLabeledDataMappers.png.sha512
- Rendering/OpenGL2/vtk.module 2 additions, 0 deletionsRendering/OpenGL2/vtk.module
- Rendering/OpenGL2/vtkFastLabeledDataMapper.cxx 1534 additions, 0 deletionsRendering/OpenGL2/vtkFastLabeledDataMapper.cxx
- Rendering/OpenGL2/vtkFastLabeledDataMapper.h 269 additions, 0 deletionsRendering/OpenGL2/vtkFastLabeledDataMapper.h
- Rendering/OpenGL2/vtkOpenGLResourceFreeCallback.h 2 additions, 0 deletionsRendering/OpenGL2/vtkOpenGLResourceFreeCallback.h
- Rendering/OpenGL2/vtkTextureObject.cxx 2 additions, 0 deletionsRendering/OpenGL2/vtkTextureObject.cxx
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