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Added fragment shader code for 2D Transfer Functions.
2D Transfer Functions has its own code path and hence reimplements computeOpacity, computeColor and computeLighting. It keeps the same function signature for compatibility, therefore it needs to make use of new globally declared variables.
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- Rendering/VolumeOpenGL2/shaders/raycasterfs.glsl 4 additions, 0 deletionsRendering/VolumeOpenGL2/shaders/raycasterfs.glsl
- Rendering/VolumeOpenGL2/vtkOpenGLGPUVolumeRayCastMapper.cxx 23 additions, 5 deletionsRendering/VolumeOpenGL2/vtkOpenGLGPUVolumeRayCastMapper.cxx
- Rendering/VolumeOpenGL2/vtkVolumeShaderComposer.h 272 additions, 46 deletionsRendering/VolumeOpenGL2/vtkVolumeShaderComposer.h
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