• Simon Drouin's avatar
    New class vtkOpenGLUniform defines custom uniform variables in shaders · b8ab2d69
    Simon Drouin authored
    * a Unique instance of vtkOpenGLUniform is embeded in vtkOpenGLGPUVolumeRayCastMapper
    
    * Uniform variables that are added through the new class are automatically defined in internal shaders of mappers.
    
    * New class is used to set value of uniform variables without modifying the shader.
    b8ab2d69
Name
Last commit
Last update
.ExternalData Loading commit data...
.github Loading commit data...
Accelerators/Vtkm Loading commit data...
CMake Loading commit data...
Charts/Core Loading commit data...
Common Loading commit data...
Documentation Loading commit data...
Domains Loading commit data...
Examples Loading commit data...
Filters Loading commit data...
GUISupport Loading commit data...
Geovis Loading commit data...
IO Loading commit data...
Imaging Loading commit data...
Infovis Loading commit data...
Interaction Loading commit data...
Parallel Loading commit data...
Remote Loading commit data...
Rendering Loading commit data...
Testing Loading commit data...
ThirdParty Loading commit data...
Utilities Loading commit data...
Views Loading commit data...
Web Loading commit data...
Wrapping Loading commit data...
.gitattributes Loading commit data...
.gitignore Loading commit data...
.gitmodules Loading commit data...
.hooks-config.bash Loading commit data...
CMakeLists.txt Loading commit data...
CONTRIBUTING.md Loading commit data...
CTestConfig.cmake Loading commit data...
Copyright.txt Loading commit data...
README.md Loading commit data...
vtkBanner.gif Loading commit data...
vtkLogo.ico Loading commit data...