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Dave DeMarle authored
With this you can pick an array component and draw that directly on the screen. Afterward, if you know the min and max, you read pixel values back and get a hold of the value at each pixel. TODO: * Lots of type conversion here, and in the end only using 24 bits of resolution. When and if we need more accuracy, flesh out the extensible conversion operator part. * Surface selection is based on the same concept (ident buffer) but that was written before VTK has extensible rendering (painters and passes). Eventually selection should be reimplemented to use this. * Would be great to demonstrate render into background followed by mouse overs. Change-Id: I44608759278c37c8250f957d596f3f4149382bbb
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