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  • Ken Martin's avatar
    Some openvr related bug and performance fixes · 0203dc6d
    Ken Martin authored
    There was a vsync issue that could cause significant performance
    issues and jitter in the VR display that was fixed.
    
    A sync point in the SaveGLState code was moved into
    External/vtkExternalOpenGLRenderWindow as that is the class
    that needs it.  A couple other minor performance improvements.
    0203dc6d