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Allison Vacanti authored
The volume draw command was throwing GL_INVALID_OPERATION because a sampler was bound but not used, and wouldn't draw anything. Clearing the noise sampler when it wasn't going to be used fixed the issue.
70cc8c0a
The volume draw command was throwing GL_INVALID_OPERATION because a sampler was bound but not used, and wouldn't draw anything. Clearing the noise sampler when it wasn't going to be used fixed the issue.