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Allison Vacanti authored
The volume draw command was throwing GL_INVALID_OPERATION because a sampler was bound but not used, and wouldn't draw anything. Clearing the noise sampler when it wasn't going to be used fixed the issue.
70cc8c0a
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The volume draw command was throwing GL_INVALID_OPERATION because a sampler was bound but not used, and wouldn't draw anything. Clearing the noise sampler when it wasn't going to be used fixed the issue.