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Marcus D. Hanwell authored
Still not complete, using GLEW for OpenGL extensions, and an X implementation that uses more recent API to create OpenGL contexts including OpenGL 3/4 if the required extension is present. This also used XLibs directly for interaction, rather than going through Xt. It needs a little more work to actually hook up something that will render to the context, but it shows a great black window right now! Change-Id: Ida0be9f2e9dc11ba3253ffd18cffa2e983ec954e
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