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Ken Martin authored
Currently disabled as no 3.2 contexts are requested, but this patch adds support on an OpenGL 3.2 context to use instancing for rendering glyphs. This required adding some additional capabilities to the VAOs so that they can handle matrices and divisors. This patch shows slightly better performance on a 2.1 context and about a 100% improvement on a 3.2 context. Picking on the 3.2 context path still needs some minor work. Change-Id: Ifb59184e9e3184b664fb642c5ffa73f4f268dd51
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