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  • Ken Martin's avatar
    add a framebuffer pass to support rendering into a fo · 3a7b6bf9
    Ken Martin authored
    This way you can render into a Frambuffer Object and then
    at the last step it does a blit to the outer framebuffer.
    Typically the screen/window but it could be another FO.
    
    Also add a FramebufferDepthPeelingPass that is desgined to
    work within a framebuffer pass (or similar). This is the
    only depth peeling that will work on OpenGL ES3 right now.
    3a7b6bf9