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Use visible blocks to compute bounds in CompositePolyDataMapper2
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- Rendering/Core/vtkCompositeDataDisplayAttributes.cxx 72 additions, 0 deletionsRendering/Core/vtkCompositeDataDisplayAttributes.cxx
- Rendering/Core/vtkCompositeDataDisplayAttributes.h 28 additions, 1 deletionRendering/Core/vtkCompositeDataDisplayAttributes.h
- Rendering/OpenGL/vtkCompositePolyDataMapper2.cxx 8 additions, 14 deletionsRendering/OpenGL/vtkCompositePolyDataMapper2.cxx
- Rendering/OpenGL2/vtkGenericCompositePolyDataMapper2.cxx 8 additions, 14 deletionsRendering/OpenGL2/vtkGenericCompositePolyDataMapper2.cxx
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