#!/usr/bin/env python
import vtk
from vtk.test import Testing
from vtk.util.misc import vtkGetDataRoot
VTK_DATA_ROOT = vtkGetDataRoot()

# Interpolate onto a volume

# Parameters for debugging
NPts = 1000000
math = vtk.vtkMath()
math.RandomSeed(31415)

# create pipeline
#
points = vtk.vtkBoundedPointSource()
points.SetNumberOfPoints(NPts)
points.ProduceRandomScalarsOn()
points.ProduceCellOutputOff()
points.Update()

# Create a sphere implicit function
sphere = vtk.vtkSphere()
sphere.SetCenter(0.9,0.1,0.1)
sphere.SetRadius(0.33)

# Extract points within sphere
extract = vtk.vtkExtractPoints()
extract.SetInputConnection(points.GetOutputPort())
extract.SetImplicitFunction(sphere)

# Time execution
timer = vtk.vtkTimerLog()
timer.StartTimer()
extract.Update()
timer.StopTimer()
time = timer.GetElapsedTime()
print("Time to remove points: {0}".format(time))
print("   Number removed: {0}".format(extract.GetNumberOfPointsRemoved()))
print("   Original number of points: {0}".format(NPts))

# First output are the non-outliers
extMapper = vtk.vtkPointGaussianMapper()
extMapper.SetInputConnection(extract.GetOutputPort())
extMapper.EmissiveOff()
extMapper.SetScaleFactor(0.0)

extActor = vtk.vtkActor()
extActor.SetMapper(extMapper)

# Create an outline
outline = vtk.vtkOutlineFilter()
outline.SetInputConnection(points.GetOutputPort())

outlineMapper = vtk.vtkPolyDataMapper()
outlineMapper.SetInputConnection(outline.GetOutputPort())

outlineActor = vtk.vtkActor()
outlineActor.SetMapper(outlineMapper)

# Create the RenderWindow, Renderer and both Actors
#
ren0 = vtk.vtkRenderer()
ren1 = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren0)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# Add the actors to the renderer, set the background and size
#
ren0.AddActor(extActor)
ren0.AddActor(outlineActor)
ren0.SetBackground(0.1, 0.2, 0.4)

renWin.SetSize(250,250)

cam = ren0.GetActiveCamera()
cam.SetFocalPoint(1,1,1)
cam.SetPosition(0,0,0)
ren0.ResetCamera()

ren1.SetActiveCamera(cam)

iren.Initialize()

# render the image
#
renWin.Render()

#iren.Start()
