<ui version="4.0" >
 <class>pq3DViewProperties</class>
 <widget class="QWidget" name="pq3DViewProperties" >
  <property name="geometry" >
   <rect>
    <x>0</x>
    <y>0</y>
    <width>476</width>
    <height>355</height>
   </rect>
  </property>
  <property name="windowTitle" >
   <string>3D View Properties Dialog</string>
  </property>
  <layout class="QVBoxLayout" >
   <property name="margin" >
    <number>9</number>
   </property>
   <property name="spacing" >
    <number>6</number>
   </property>
   <item>
    <widget class="QTabWidget" name="tabWidget" >
     <property name="currentIndex" >
      <number>0</number>
     </property>
     <widget class="QWidget" name="tab" >
      <attribute name="title" >
       <string>General</string>
      </attribute>
      <layout class="QVBoxLayout" >
       <property name="margin" >
        <number>9</number>
       </property>
       <property name="spacing" >
        <number>6</number>
       </property>
       <item>
        <widget class="QGroupBox" name="groupBox" >
         <property name="title" >
          <string>Background Color</string>
         </property>
         <layout class="QGridLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item row="0" column="1" >
           <widget class="QPushButton" name="restoreDefault" >
            <property name="text" >
             <string>Restore Default</string>
            </property>
           </widget>
          </item>
          <item row="0" column="0" >
           <widget class="pqColorChooserButton" name="backgroundColor" >
            <property name="toolTip" >
             <string>Change the background color of the 3D View window</string>
            </property>
            <property name="text" >
             <string>Choose Color ...</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <widget class="QGroupBox" name="groupBox_2" >
         <property name="title" >
          <string>Advanced Render Parameters</string>
         </property>
         <layout class="QVBoxLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item>
           <widget class="QCheckBox" name="parallelProjection" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle the use of parallel projection (if parallel projection is off, perspective projection is used)&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle the use of parallel projection (if parallel projection is off, perspective projection is used).&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string>Use Parallel Projection</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="triangleStrips" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is choosen, all triangles are converted into triangle strips before rendering. This may improve the rendering performance.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="statusTip" >
             <string/>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">If this option is choosen, all triangles are converted into triangle strips before rendering. This may improve the rendering performance.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string>Use Triangle Strips</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="immediateModeRendering" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">When this option is off, OpenGL display lists are used for rendering. Using display lists improves performance for small datasets but is not recommended for large datasets due to the excessive memory usage and long display list creation times.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">When this option is off, OpenGL display lists are used for rendering. Using display lists improves performance for small datasets but is not recommended for large datasets due to the excessive memory usage and long display list creation times.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string>Use Immediate Mode Rendering</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <widget class="QGroupBox" name="groupBox_4" >
         <property name="title" >
          <string>Animation</string>
         </property>
         <layout class="QGridLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item row="0" column="1" >
           <widget class="QSpinBox" name="cacheLimit" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Set the cache limit (in KBs) per process. If while playing animations, the cache size goes beyond this threshold, caching will automatically be disabled.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="statusTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Set the cache limit (in KBs) per process. If while playing animations, the cache size goes beyond this threshold, caching will automatically be disabled.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Set the cache limit (in KBs) per process. If while playing animations, the cache size goes beyond this threshold, caching will automatically be disabled.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="maximum" >
             <number>999999999</number>
            </property>
           </widget>
          </item>
          <item row="0" column="0" >
           <widget class="QLabel" name="label_4" >
            <property name="text" >
             <string>Cache Limit (in KBs)</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <spacer>
         <property name="orientation" >
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" >
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="tab_2" >
      <attribute name="title" >
       <string>LOD</string>
      </attribute>
      <layout class="QVBoxLayout" >
       <property name="margin" >
        <number>9</number>
       </property>
       <property name="spacing" >
        <number>6</number>
       </property>
       <item>
        <widget class="QGroupBox" name="lodParameters" >
         <property name="title" >
          <string>LOD Parameters</string>
         </property>
         <layout class="QGridLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item row="3" column="0" colspan="2" >
           <widget class="QCheckBox" name="renderingInterrupts" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle the use of render interrupts (when using MPI, this uses asynchronous messaging). When off, renders can not be interrupted.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle the use of render interrupts (when using MPI, this uses asynchronous messaging). When off, renders can not be interrupted.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string>Allow Rendering Interrupts</string>
            </property>
           </widget>
          </item>
          <item row="2" column="2" >
           <widget class="QLabel" name="outlineThresholdLabel" >
            <property name="enabled" >
             <bool>true</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="1" column="2" >
           <widget class="QLabel" name="lodResolutionLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="0" column="2" >
           <widget class="QLabel" name="lodThresholdLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="1" column="1" >
           <widget class="QSlider" name="lodResolution" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines the resolution of the decimated level-of-detail models. The value is the dimension for each axis in the quadric clustering algorithm. &lt;b>Left:&lt;/b> Use slow high-resolution models. &lt;b>Right:&lt;/b> Use fast simple models.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines the resolution of the decimated level-of-detail models. The value is the dimension for each axis in the quadric clustering algorithm. &lt;b>Left:&lt;/b> Use slow high-resolution models. &lt;b>Right:&lt;/b> Use fast simple models.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="minimum" >
             <number>10</number>
            </property>
            <property name="maximum" >
             <number>160</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="2" column="1" >
           <widget class="QSlider" name="outlineThreshold" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines the default representation to use for unstructured grid datasets. If the dataset has more cells than this threshold, then an outline is used. Otherwise, the surface is extracted. &lt;b>Left:&lt;/b> Use surface representation as default. &lt;b>Right:&lt;/b> Use outline representation as default.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines the default representation to use for unstructured grid datasets. If the dataset has more cells than this threshold, then an outline is used. Otherwise, the surface is extracted. &lt;b>Left:&lt;/b> Use surface representation as default. &lt;b>Right:&lt;/b> Use outline representation as default.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="minimum" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <number>5000</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="0" column="1" >
           <widget class="QSlider" name="lodThreshold" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines whether to use decimated models during interaction. Threshold criteria is based on size of geometry in megabytes. &lt;b>Left:&lt;/b> Always use decimated models. &lt;b>Right:&lt;/b> Always use full resolution.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines whether to use decimated models during interaction. Threshold criteria is based on size of geometry in megabytes. &lt;b>Left:&lt;/b> Always use decimated models. &lt;b>Right:&lt;/b> Always use full resolution.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="maximum" >
             <number>1000</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="2" column="0" >
           <widget class="QLabel" name="label_3" >
            <property name="text" >
             <string>Outline Threshold</string>
            </property>
           </widget>
          </item>
          <item row="1" column="0" >
           <widget class="QLabel" name="label_2" >
            <property name="text" >
             <string>LOD Resolution</string>
            </property>
           </widget>
          </item>
          <item row="0" column="0" >
           <layout class="QHBoxLayout" >
            <property name="margin" >
             <number>0</number>
            </property>
            <property name="spacing" >
             <number>6</number>
            </property>
            <item>
             <widget class="QLabel" name="label" >
              <property name="text" >
               <string>LOD Threshold</string>
              </property>
             </widget>
            </item>
            <item>
             <widget class="QCheckBox" name="enableLOD" >
              <property name="toolTip" >
               <string>Toggle use of LOD while interacting.</string>
              </property>
              <property name="text" >
               <string/>
              </property>
             </widget>
            </item>
           </layout>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <spacer>
         <property name="orientation" >
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" >
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="tab_3" >
      <attribute name="title" >
       <string>Lights</string>
      </attribute>
      <layout class="QVBoxLayout" >
       <property name="margin" >
        <number>9</number>
       </property>
       <property name="spacing" >
        <number>6</number>
       </property>
       <item>
        <widget class="QGroupBox" name="DefaultLightSwitch" >
         <property name="sizePolicy" >
          <sizepolicy>
           <hsizetype>5</hsizetype>
           <vsizetype>5</vsizetype>
           <horstretch>0</horstretch>
           <verstretch>0</verstretch>
          </sizepolicy>
         </property>
         <property name="minimumSize" >
          <size>
           <width>0</width>
           <height>0</height>
          </size>
         </property>
         <property name="title" >
          <string>Default Light</string>
         </property>
         <property name="checkable" >
          <bool>true</bool>
         </property>
         <layout class="QHBoxLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item>
           <widget class="QSlider" name="LightIntensity" >
            <property name="maximum" >
             <number>100</number>
            </property>
            <property name="singleStep" >
             <number>0</number>
            </property>
            <property name="pageStep" >
             <number>5</number>
            </property>
            <property name="value" >
             <number>100</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
            <property name="tickPosition" >
             <enum>QSlider::TicksBelow</enum>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QLineEdit" name="LightIntensity_Edit" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>5</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>0</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="readOnly" >
             <bool>true</bool>
            </property>
           </widget>
          </item>
          <item>
           <widget class="pqColorChooserButton" name="SetLightColor" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>5</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>0</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="text" >
             <string>SetLightColor...</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <widget class="QGroupBox" name="UseLight" >
         <property name="minimumSize" >
          <size>
           <width>0</width>
           <height>0</height>
          </size>
         </property>
         <property name="title" >
          <string>Light Kit Parameters</string>
         </property>
         <property name="checkable" >
          <bool>true</bool>
         </property>
         <property name="checked" >
          <bool>false</bool>
         </property>
         <layout class="QGridLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item row="2" column="8" >
           <widget class="QDoubleSpinBox" name="BackLightAzimuth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Back Light Azimuth</string>
            </property>
            <property name="whatsThis" >
             <string>The Back Light Azimuth. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="decimals" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <double>180.000000000000000</double>
            </property>
            <property name="minimum" >
             <double>-180.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>10.000000000000000</double>
            </property>
           </widget>
          </item>
          <item row="3" column="5" colspan="4" >
           <widget class="QCheckBox" name="MaintainLuminance" >
            <property name="toolTip" >
             <string>Toggle constant perceptual brightness.</string>
            </property>
            <property name="whatsThis" >
             <string>If Maintain Luminance is set, the LightKit will attempt to maintain the apparent intensity of lights based on their perceptual brightnesses.</string>
            </property>
            <property name="text" >
             <string>Maintain Luminance</string>
            </property>
           </widget>
          </item>
          <item row="1" column="4" >
           <widget class="QDoubleSpinBox" name="FillLightK_F_Ratio" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key-to-Fill Ratio</string>
            </property>
            <property name="whatsThis" >
             <string>Set the Key-to-Fill Ratio. This ratio controls how bright the fill light is compared to the key light: larger values correspond to a dimmer fill light. The purpose of the fill light is to light parts of the object not lit by the key light, while still maintaining constrast. This type of lighting may correspond to indirect illumination from the key light, bounced off a wall, floor, or other object. The fill light should never be brighter than the key light: a good range for the key-to-fill ratio is between 2 and 10.</string>
            </property>
            <property name="minimum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.500000000000000</double>
            </property>
           </widget>
          </item>
          <item row="2" column="2" >
           <widget class="QDoubleSpinBox" name="BackLightWarmth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Back Light Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Back Light. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="maximum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.100000000000000</double>
            </property>
           </widget>
          </item>
          <item row="1" column="0" >
           <widget class="QLabel" name="fillLabel" >
            <property name="toolTip" >
             <string>Fill Light Parameters</string>
            </property>
            <property name="whatsThis" >
             <string>The fill light is usually positioned across from or opposite from the key light (though still on the same side of the object as the camera) in order to simulate diffuse reflections from other objects in the scene.</string>
            </property>
            <property name="text" >
             <string>Fill</string>
            </property>
           </widget>
          </item>
          <item row="3" column="2" >
           <widget class="QDoubleSpinBox" name="HeadLightWarmth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Headlight Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Headlight. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="maximum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.100000000000000</double>
            </property>
           </widget>
          </item>
          <item row="0" column="3" >
           <widget class="QLabel" name="keyIntensityLabel" >
            <property name="toolTip" >
             <string>Key Light Intensity</string>
            </property>
            <property name="whatsThis" >
             <string>The Intensity of the Key Light.  0 = off and 1 = full intensity.</string>
            </property>
            <property name="text" >
             <string>Int</string>
            </property>
            <property name="buddy" >
             <cstring>KeyLightIntensity</cstring>
            </property>
           </widget>
          </item>
          <item row="2" column="3" >
           <widget class="QLabel" name="backRatioLabel" >
            <property name="toolTip" >
             <string>Key-to-Back Ratio</string>
            </property>
            <property name="whatsThis" >
             <string>Set the Key-to-Back Ratio. This ratio controls how bright the back lights are compared to the key light: larger values correspond to dimmer back lights. The back lights fill in the remaining high-contrast regions behind the object. Values between 2 and 10 are good.</string>
            </property>
            <property name="text" >
             <string>K:B</string>
            </property>
            <property name="buddy" >
             <cstring>BackLightK_B_Ratio</cstring>
            </property>
           </widget>
          </item>
          <item row="3" column="4" >
           <widget class="QDoubleSpinBox" name="HeadLightK_H_Ratio" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key-to-Head Ratio</string>
            </property>
            <property name="whatsThis" >
             <string>Set the Key-to-Head ratio. Similar to the Key-to-Fill ratio, this ratio controls how bright the headlight light is compared to the key light: larger values correspond to a dimmer headlight light. The headlight is special kind of fill light, lighting only the parts of the object that the camera can see. As such, a headlight tends to reduce the contrast of a scene. It can be used to fill in "shadows" of the object missed by the key and fill lights. The headlight should always be significantly dimmer than the key light: ratios of 2 to 15 are typical.</string>
            </property>
            <property name="minimum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.500000000000000</double>
            </property>
           </widget>
          </item>
          <item row="0" column="5" >
           <widget class="QLabel" name="keyElevationLabel" >
            <property name="toolTip" >
             <string>Key Light Elevation</string>
            </property>
            <property name="whatsThis" >
             <string>The Key Light Elevation. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="text" >
             <string>Ele</string>
            </property>
            <property name="buddy" >
             <cstring>KeyLightElevation</cstring>
            </property>
           </widget>
          </item>
          <item row="0" column="2" >
           <widget class="QDoubleSpinBox" name="KeyLightWarmth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key Light Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Key Light. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="maximum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.100000000000000</double>
            </property>
           </widget>
          </item>
          <item row="2" column="0" >
           <widget class="QLabel" name="backLabel" >
            <property name="toolTip" >
             <string>Back Light Parameters</string>
            </property>
            <property name="whatsThis" >
             <string>The two back lights, one on the left of the object as seen from the observer and one on the right, fill on the high-contrast areas behind the object. </string>
            </property>
            <property name="text" >
             <string>Back</string>
            </property>
           </widget>
          </item>
          <item row="1" column="1" >
           <widget class="QLabel" name="fillWarmthLabel" >
            <property name="toolTip" >
             <string>Fill Light Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Fill Light. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="text" >
             <string>Warm</string>
            </property>
            <property name="buddy" >
             <cstring>FillLightWarmth</cstring>
            </property>
           </widget>
          </item>
          <item row="2" column="6" >
           <widget class="QDoubleSpinBox" name="BackLightElevation" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Back Light Elevation</string>
            </property>
            <property name="whatsThis" >
             <string>The Back Light Elevation. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="decimals" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <double>90.000000000000000</double>
            </property>
            <property name="minimum" >
             <double>-90.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>10.000000000000000</double>
            </property>
           </widget>
          </item>
          <item row="0" column="4" >
           <widget class="QDoubleSpinBox" name="KeyLightIntensity" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key Light Intensity</string>
            </property>
            <property name="whatsThis" >
             <string>The Intensity of the Key Light.  0 = off and 1 = full intensity.</string>
            </property>
            <property name="maximum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.100000000000000</double>
            </property>
           </widget>
          </item>
          <item row="3" column="0" >
           <widget class="QLabel" name="headLabel" >
            <property name="toolTip" >
             <string>Headlight Parameters</string>
            </property>
            <property name="whatsThis" >
             <string>The headlight, always located at the position of the camera, reduces the contrast between areas lit by the key and fill light. </string>
            </property>
            <property name="text" >
             <string>Head</string>
            </property>
           </widget>
          </item>
          <item row="3" column="1" >
           <widget class="QLabel" name="headWarmthLabel" >
            <property name="toolTip" >
             <string>Headlight Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Headlight. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="text" >
             <string>Warm</string>
            </property>
            <property name="buddy" >
             <cstring>HeadLightWarmth</cstring>
            </property>
           </widget>
          </item>
          <item row="0" column="6" >
           <widget class="QDoubleSpinBox" name="KeyLightElevation" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key Light Elevation</string>
            </property>
            <property name="whatsThis" >
             <string>The Key Light Elevation. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="decimals" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <double>90.000000000000000</double>
            </property>
            <property name="minimum" >
             <double>-90.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>10.000000000000000</double>
            </property>
           </widget>
          </item>
          <item row="0" column="8" >
           <widget class="QDoubleSpinBox" name="KeyLightAzimuth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key Light Azimuth</string>
            </property>
            <property name="whatsThis" >
             <string>The Key Light Azimuth. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="decimals" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <double>180.000000000000000</double>
            </property>
            <property name="minimum" >
             <double>-180.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>10.000000000000000</double>
            </property>
           </widget>
          </item>
          <item row="2" column="1" >
           <widget class="QLabel" name="backWarmthLabel" >
            <property name="toolTip" >
             <string>Back Light Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Back Light. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="text" >
             <string>Warm</string>
            </property>
            <property name="buddy" >
             <cstring>BackLightWarmth</cstring>
            </property>
           </widget>
          </item>
          <item row="0" column="1" >
           <widget class="QLabel" name="keyWarmthLabel" >
            <property name="toolTip" >
             <string>Key Light Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Key Light. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="text" >
             <string>Warm</string>
            </property>
            <property name="buddy" >
             <cstring>KeyLightWarmth</cstring>
            </property>
           </widget>
          </item>
          <item row="1" column="7" >
           <widget class="QLabel" name="fillAzimuthLabel" >
            <property name="toolTip" >
             <string>Fill Light Azimuth</string>
            </property>
            <property name="whatsThis" >
             <string>The Fill Light Azimuth. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="text" >
             <string>Azi</string>
            </property>
            <property name="buddy" >
             <cstring>FillLightAzimuth</cstring>
            </property>
           </widget>
          </item>
          <item row="1" column="6" >
           <widget class="QDoubleSpinBox" name="FillLightElevation" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Fill Light Elevation</string>
            </property>
            <property name="whatsThis" >
             <string>The Fill Light Elevation. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="decimals" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <double>90.000000000000000</double>
            </property>
            <property name="minimum" >
             <double>-90.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>10.000000000000000</double>
            </property>
           </widget>
          </item>
          <item row="1" column="2" >
           <widget class="QDoubleSpinBox" name="FillLightWarmth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Fill Light Warmth</string>
            </property>
            <property name="whatsThis" >
             <string>The "Warmth" of the Fill Light. Warmth is a parameter that varies from 0 to 1, where 0 is "cold" (looks icy or lit by a very blue sky), 1 is "warm" (the red of a very red sunset, or the embers of a campfire), and 0.5 is a neutral white. The warmth scale is non-linear. Warmth values close to 0.5 are subtly "warmer" or "cooler," much like a warmer tungsten incandescent bulb, a cooler halogen, or daylight (cooler still). Moving further away from 0.5, colors become more quickly varying towards blues and reds. With regards to aesthetics, extremes of warmth should be used sparingly. </string>
            </property>
            <property name="maximum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.100000000000000</double>
            </property>
           </widget>
          </item>
          <item row="1" column="3" >
           <widget class="QLabel" name="fillRatioLabel" >
            <property name="toolTip" >
             <string>Key-to-Fill Ratio</string>
            </property>
            <property name="whatsThis" >
             <string>Set the Key-to-Fill Ratio. This ratio controls how bright the fill light is compared to the key light: larger values correspond to a dimmer fill light. The purpose of the fill light is to light parts of the object not lit by the key light, while still maintaining constrast. This type of lighting may correspond to indirect illumination from the key light, bounced off a wall, floor, or other object. The fill light should never be brighter than the key light: a good range for the key-to-fill ratio is between 2 and 10.</string>
            </property>
            <property name="text" >
             <string>K:F</string>
            </property>
            <property name="buddy" >
             <cstring>FillLightK_F_Ratio</cstring>
            </property>
           </widget>
          </item>
          <item row="2" column="5" >
           <widget class="QLabel" name="backElevationLabel" >
            <property name="toolTip" >
             <string>Back Light Elevation</string>
            </property>
            <property name="whatsThis" >
             <string>The Back Light Elevation. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="text" >
             <string>Ele</string>
            </property>
            <property name="buddy" >
             <cstring>BackLightElevation</cstring>
            </property>
           </widget>
          </item>
          <item row="2" column="7" >
           <widget class="QLabel" name="backAzimuthLabel" >
            <property name="toolTip" >
             <string>Back Light Azimuth</string>
            </property>
            <property name="whatsThis" >
             <string>The Back Light Azimuth. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="text" >
             <string>Azi</string>
            </property>
            <property name="buddy" >
             <cstring>BackLightAzimuth</cstring>
            </property>
           </widget>
          </item>
          <item row="0" column="0" >
           <widget class="QLabel" name="keyLabel" >
            <property name="toolTip" >
             <string>Key Light Parameters</string>
            </property>
            <property name="whatsThis" >
             <string>The Key Light is the main light.  It is usually positioned so that it appears like an overhead light (like the sun or a ceiling light).  It is generally positioned to shine down from about a 45 degree angle vertically and at least a little offset side to side.  The key light is usually at least about twice as bright as the total of all other lights in the scene to provide good modeling of object features.</string>
            </property>
            <property name="text" >
             <string>Key</string>
            </property>
           </widget>
          </item>
          <item row="1" column="8" >
           <widget class="QDoubleSpinBox" name="FillLightAzimuth" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Fill Light Azimuth</string>
            </property>
            <property name="whatsThis" >
             <string>The Fill Light Azimuth. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="decimals" >
             <number>0</number>
            </property>
            <property name="maximum" >
             <double>180.000000000000000</double>
            </property>
            <property name="minimum" >
             <double>-180.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>10.000000000000000</double>
            </property>
           </widget>
          </item>
          <item row="0" column="7" >
           <widget class="QLabel" name="keyAzimuthLabel" >
            <property name="toolTip" >
             <string>Key Light Azimuth</string>
            </property>
            <property name="whatsThis" >
             <string>The Key Light Azimuth. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="text" >
             <string>Azi</string>
            </property>
            <property name="buddy" >
             <cstring>KeyLightAzimuth</cstring>
            </property>
           </widget>
          </item>
          <item row="1" column="5" >
           <widget class="QLabel" name="fillElevationLabel" >
            <property name="toolTip" >
             <string>Fill Light Elevation</string>
            </property>
            <property name="whatsThis" >
             <string>The Fill Light Elevation. For simplicity, the position of lights in the LightKit can only be specified using angles: the elevation (latitude) and azimuth (longitude) of each light with respect to the camera, expressed in degrees. (Lights always shine on the camera's lookat point.) For example, a light at (elevation=0, azimuth=0) is located at the camera (a headlight). A light at (elevation=90, azimuth=0) is above the lookat point, shining down. Negative azimuth values move the lights clockwise as seen above, positive values counter-clockwise. So, a light at (elevation=45, azimuth=-20) is above and in front of the object and shining slightly from the left side.</string>
            </property>
            <property name="text" >
             <string>Ele</string>
            </property>
            <property name="buddy" >
             <cstring>FillLightElevation</cstring>
            </property>
           </widget>
          </item>
          <item row="2" column="4" >
           <widget class="QDoubleSpinBox" name="BackLightK_B_Ratio" >
            <property name="sizePolicy" >
             <sizepolicy>
              <hsizetype>1</hsizetype>
              <vsizetype>0</vsizetype>
              <horstretch>1</horstretch>
              <verstretch>0</verstretch>
             </sizepolicy>
            </property>
            <property name="toolTip" >
             <string>Key-to-Back Ratio</string>
            </property>
            <property name="whatsThis" >
             <string>Set the Key-to-Back Ratio. This ratio controls how bright the back lights are compared to the key light: larger values correspond to dimmer back lights. The back lights fill in the remaining high-contrast regions behind the object. Values between 2 and 10 are good.</string>
            </property>
            <property name="minimum" >
             <double>1.000000000000000</double>
            </property>
            <property name="singleStep" >
             <double>0.500000000000000</double>
            </property>
           </widget>
          </item>
          <item row="3" column="3" >
           <widget class="QLabel" name="headRatioLabel" >
            <property name="toolTip" >
             <string>Key-to-Head Ratio</string>
            </property>
            <property name="whatsThis" >
             <string>Set the Key-to-Head ratio. Similar to the Key-to-Fill ratio, this ratio controls how bright the headlight light is compared to the key light: larger values correspond to a dimmer headlight light. The headlight is special kind of fill light, lighting only the parts of the object that the camera can see. As such, a headlight tends to reduce the contrast of a scene. It can be used to fill in "shadows" of the object missed by the key and fill lights. The headlight should always be significantly dimmer than the key light: ratios of 2 to 15 are typical.</string>
            </property>
            <property name="text" >
             <string>K:H</string>
            </property>
            <property name="buddy" >
             <cstring>HeadLightK_H_Ratio</cstring>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <layout class="QHBoxLayout" >
         <property name="margin" >
          <number>0</number>
         </property>
         <property name="spacing" >
          <number>6</number>
         </property>
         <item>
          <spacer>
           <property name="orientation" >
            <enum>Qt::Horizontal</enum>
           </property>
           <property name="sizeHint" >
            <size>
             <width>40</width>
             <height>20</height>
            </size>
           </property>
          </spacer>
         </item>
         <item>
          <widget class="QPushButton" name="ResetLight" >
           <property name="text" >
            <string>Reset Light</string>
           </property>
          </widget>
         </item>
        </layout>
       </item>
       <item>
        <spacer>
         <property name="orientation" >
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" >
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="tab_5" >
      <attribute name="title" >
       <string>Annotation</string>
      </attribute>
      <layout class="QGridLayout" >
       <property name="margin" >
        <number>9</number>
       </property>
       <property name="spacing" >
        <number>6</number>
       </property>
       <item row="1" column="0" >
        <widget class="QGroupBox" name="groupBox_3" >
         <property name="title" >
          <string>Center Of Rotation</string>
         </property>
         <layout class="QVBoxLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item>
           <widget class="QCheckBox" name="CenterAxesVisibility" >
            <property name="toolTip" >
             <string>Toggle visibility of center of rotation axes.</string>
            </property>
            <property name="text" >
             <string>Show Axes</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="AutoResetCenterOfRotation" >
            <property name="toolTip" >
             <string>Reset center of rotation when camera is reset.</string>
            </property>
            <property name="text" >
             <string>Reset Center with Camera</string>
            </property>
           </widget>
          </item>
          <item>
           <widget class="QCheckBox" name="CustomCenter" >
            <property name="text" >
             <string>Use Custom Center</string>
            </property>
           </widget>
          </item>
          <item>
           <layout class="QHBoxLayout" >
            <property name="margin" >
             <number>0</number>
            </property>
            <property name="spacing" >
             <number>6</number>
            </property>
            <item>
             <widget class="QLineEdit" name="CenterX" >
              <property name="enabled" >
               <bool>false</bool>
              </property>
             </widget>
            </item>
            <item>
             <widget class="QLineEdit" name="CenterY" >
              <property name="enabled" >
               <bool>false</bool>
              </property>
             </widget>
            </item>
            <item>
             <widget class="QLineEdit" name="CenterZ" >
              <property name="enabled" >
               <bool>false</bool>
              </property>
             </widget>
            </item>
           </layout>
          </item>
         </layout>
        </widget>
       </item>
       <item row="2" column="0" >
        <spacer>
         <property name="orientation" >
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" >
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
       <item row="0" column="0" >
        <widget class="QGroupBox" name="OrientationAxes" >
         <property name="title" >
          <string>Orientation Axes</string>
         </property>
         <property name="checkable" >
          <bool>true</bool>
         </property>
         <layout class="QVBoxLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item>
           <widget class="QCheckBox" name="OrientationAxesInteraction" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle whether the position and size of the orientation axes can be controlled using mouse interaction in the 3D View window.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle whether the position and size of the orientation axes can be controlled using mouse interaction in the 3D View window.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string>Interactive</string>
            </property>
           </widget>
          </item>
          <item>
           <layout class="QHBoxLayout" >
            <property name="margin" >
             <number>0</number>
            </property>
            <property name="spacing" >
             <number>6</number>
            </property>
            <item>
             <widget class="pqColorChooserButton" name="OrientationAxesOutlineColor" >
              <property name="enabled" >
               <bool>false</bool>
              </property>
              <property name="toolTip" >
               <string>Change the color of the outline for resizing the orientation axes.</string>
              </property>
              <property name="whatsThis" >
               <string>Change the color of the outline for resizing the orientation axes.</string>
              </property>
              <property name="text" >
               <string>Outline Color</string>
              </property>
             </widget>
            </item>
            <item>
             <widget class="pqColorChooserButton" name="OrientationAxesLabelColor" >
              <property name="toolTip" >
               <string>Change the color of the labels of the orientation axes.</string>
              </property>
              <property name="whatsThis" >
               <string>Change the color of the labels of the orientation axes.</string>
              </property>
              <property name="text" >
               <string>Axis Label Color</string>
              </property>
             </widget>
            </item>
           </layout>
          </item>
         </layout>
        </widget>
       </item>
      </layout>
     </widget>
     <widget class="QWidget" name="tab_4" >
      <attribute name="title" >
       <string>Server</string>
      </attribute>
      <layout class="QVBoxLayout" >
       <property name="margin" >
        <number>9</number>
       </property>
       <property name="spacing" >
        <number>6</number>
       </property>
       <item>
        <widget class="QGroupBox" name="compositingParameters" >
         <property name="title" >
          <string>Compositing Parameters</string>
         </property>
         <layout class="QGridLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item row="0" column="2" >
           <widget class="QSlider" name="compositeThreshold" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines when distributed rendering is used. When compositing is off, geometry is collected at process 0 for local rendering. Threshold criteria is based on size of the model in mega bytes. &lt;b>Left:&lt;/b> Always use compositing. &lt;b>Right:&lt;/b> Move even large models to process 0.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This slider determines when distributed rendering is used. When compositing is off, geometry is collected at process 0 for local rendering. Threshold criteria is based on size of the model in mega bytes. &lt;b>Left:&lt;/b> Always use compositing. &lt;b>Right:&lt;/b> Move even large models to process 0.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="maximum" >
             <number>1000</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="2" column="0" >
           <widget class="QLabel" name="label_9" >
            <property name="text" >
             <string>Squirt Compression</string>
            </property>
           </widget>
          </item>
          <item row="1" column="0" >
           <widget class="QLabel" name="label_8" >
            <property name="text" >
             <string>Subsample Rate</string>
            </property>
           </widget>
          </item>
          <item row="0" column="0" >
           <widget class="QLabel" name="label_7" >
            <property name="text" >
             <string>Composite Threshold</string>
            </property>
           </widget>
          </item>
          <item row="2" column="3" >
           <widget class="QLabel" name="squirtLevelLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="1" column="3" >
           <widget class="QLabel" name="subsamplingRateLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="0" column="3" >
           <widget class="QLabel" name="compositeThresholdLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="1" column="2" >
           <widget class="QSlider" name="subsamplingRate" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Subsampling is a compositing LOD technique. Subsampling will use larger pixels during interaction.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Subsampling is a compositing LOD technique. Subsampling will use larger pixels during interaction.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="minimum" >
             <number>2</number>
            </property>
            <property name="maximum" >
             <number>20</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="2" column="2" >
           <widget class="QSlider" name="squirtLevel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Squirt compression is a combination of runlength encoding and bit compression.&lt;b>Left:&lt;/b> No compression. &lt;b>Right:&lt;/b> Maximum compression.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Squirt compression is a combination of runlength encoding and bit compression.&lt;b>Left:&lt;/b> No compression. &lt;b>Right:&lt;/b> Maximum compression.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="minimum" >
             <number>1</number>
            </property>
            <property name="maximum" >
             <number>6</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="1" column="1" >
           <widget class="QCheckBox" name="enableSubsampling" >
            <property name="toolTip" >
             <string>Toggle use of subsampling while interacting.</string>
            </property>
            <property name="whatsThis" >
             <string>Toggle use of subsampling while interacting.</string>
            </property>
            <property name="text" >
             <string/>
            </property>
           </widget>
          </item>
          <item row="2" column="1" >
           <widget class="QCheckBox" name="enableSquirt" >
            <property name="toolTip" >
             <string>Toggle use of Squirt compression while interacting.</string>
            </property>
            <property name="whatsThis" >
             <string>Toggle use of Squirt compression while interacting.</string>
            </property>
            <property name="text" >
             <string/>
            </property>
           </widget>
          </item>
          <item row="0" column="1" >
           <widget class="QCheckBox" name="enableCompositing" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle compositing. When off all rendering is done locally. Otherwise, rendering is done on server or client depending on the threshold.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle compositing. When off all rendering is done locally. Otherwise, rendering is done on server or client depending on the threshold.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string/>
            </property>
           </widget>
          </item>
          <item row="3" column="0" colspan="3" >
           <widget class="QCheckBox" name="orderedCompositing" >
            <property name="toolTip" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle use of ordered compositing. Ordered compositing makes updates and animations slower, but makes volume rendering correct and may speed up compositing in general.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="whatsThis" >
             <string>&lt;html>&lt;head>&lt;meta name="qrichtext" content="1" />&lt;/head>&lt;body style=" white-space: pre-wrap; font-family:Sans Serif; font-size:9pt; font-weight:400; font-style:normal; text-decoration:none;">&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Toggle use of ordered compositing. Ordered compositing makes updates and animations slower, but makes volume rendering correct and may speed up compositing in general.&lt;/p>&lt;/body>&lt;/html></string>
            </property>
            <property name="text" >
             <string>Enable Ordered Compositing</string>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <widget class="QGroupBox" name="tileDisplayParameters" >
         <property name="title" >
          <string>Tile Display Parameters</string>
         </property>
         <layout class="QGridLayout" >
          <property name="margin" >
           <number>9</number>
          </property>
          <property name="spacing" >
           <number>6</number>
          </property>
          <item row="1" column="3" >
           <widget class="QLabel" name="clientCollectLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="1" column="1" >
           <widget class="QCheckBox" name="enableClientCollect" >
            <property name="toolTip" >
             <string>&lt;html>Toggle client geometry collection&lt;/html></string>
            </property>
            <property name="text" >
             <string/>
            </property>
           </widget>
          </item>
          <item row="1" column="0" >
           <widget class="QLabel" name="label_6" >
            <property name="text" >
             <string>Client Collect</string>
            </property>
           </widget>
          </item>
          <item row="0" column="0" >
           <widget class="QLabel" name="label_5" >
            <property name="text" >
             <string>Still Subsample Rate</string>
            </property>
           </widget>
          </item>
          <item row="0" column="3" >
           <widget class="QLabel" name="stillRenderSubsampleRateLabel" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="text" >
             <string>TextLabel</string>
            </property>
           </widget>
          </item>
          <item row="0" column="2" >
           <widget class="QSlider" name="stillRenderSubsampleRate" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>Subsampling is a compositing LOD technique. Still subsampling will use larger pixels during still rendering.&lt;/html></string>
            </property>
            <property name="statusTip" >
             <string>&lt;html>Subsampling is a compositing LOD technique. Still subsampling will use larger pixels during still rendering.&lt;/html></string>
            </property>
            <property name="minimum" >
             <number>2</number>
            </property>
            <property name="maximum" >
             <number>20</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
          <item row="0" column="1" >
           <widget class="QCheckBox" name="enableStillRenderSubsampleRate" >
            <property name="toolTip" >
             <string>&lt;html>Toggle use of subsampling during still rendering.&lt;/html></string>
            </property>
            <property name="statusTip" >
             <string>&lt;html>Toggle use of subsampling during still rendering.&lt;/html></string>
            </property>
            <property name="text" >
             <string/>
            </property>
           </widget>
          </item>
          <item row="1" column="2" >
           <widget class="QSlider" name="clientCollect" >
            <property name="enabled" >
             <bool>false</bool>
            </property>
            <property name="toolTip" >
             <string>&lt;html>This slider determines when any geometry is collected on the client. If geometry is not collected on the client, the outline is drawn on the client (but the tile display still shows the geometry). &lt;b>Left:&lt;/b> Never collect any geometry on the client. &lt;b>Right:&lt;/b> Collect larger geometry on client.&lt;/html></string>
            </property>
            <property name="maximum" >
             <number>1000</number>
            </property>
            <property name="singleStep" >
             <number>10</number>
            </property>
            <property name="pageStep" >
             <number>100</number>
            </property>
            <property name="orientation" >
             <enum>Qt::Horizontal</enum>
            </property>
           </widget>
          </item>
         </layout>
        </widget>
       </item>
       <item>
        <widget class="QLabel" name="noServerSettingsLabel" >
         <property name="text" >
          <string>No server settings are available for this connection.</string>
         </property>
        </widget>
       </item>
       <item>
        <spacer>
         <property name="orientation" >
          <enum>Qt::Vertical</enum>
         </property>
         <property name="sizeHint" >
          <size>
           <width>20</width>
           <height>40</height>
          </size>
         </property>
        </spacer>
       </item>
      </layout>
     </widget>
    </widget>
   </item>
  </layout>
 </widget>
 <customwidgets>
  <customwidget>
   <class>pqColorChooserButton</class>
   <extends>QPushButton</extends>
   <header>pqColorChooserButton.h</header>
  </customwidget>
 </customwidgets>
 <resources/>
 <connections>
  <connection>
   <sender>enableLOD</sender>
   <signal>toggled(bool)</signal>
   <receiver>lodThreshold</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>131</x>
     <y>267</y>
    </hint>
    <hint type="destinationlabel" >
     <x>264</x>
     <y>269</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableCompositing</sender>
   <signal>toggled(bool)</signal>
   <receiver>compositeThreshold</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>174</x>
     <y>450</y>
    </hint>
    <hint type="destinationlabel" >
     <x>285</x>
     <y>447</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableSubsampling</sender>
   <signal>toggled(bool)</signal>
   <receiver>subsamplingRate</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>174</x>
     <y>477</y>
    </hint>
    <hint type="destinationlabel" >
     <x>285</x>
     <y>477</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableSquirt</sender>
   <signal>toggled(bool)</signal>
   <receiver>squirtLevel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>174</x>
     <y>504</y>
    </hint>
    <hint type="destinationlabel" >
     <x>285</x>
     <y>507</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableLOD</sender>
   <signal>toggled(bool)</signal>
   <receiver>lodResolution</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>131</x>
     <y>287</y>
    </hint>
    <hint type="destinationlabel" >
     <x>264</x>
     <y>319</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableLOD</sender>
   <signal>toggled(bool)</signal>
   <receiver>lodResolutionLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>131</x>
     <y>287</y>
    </hint>
    <hint type="destinationlabel" >
     <x>412</x>
     <y>319</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableLOD</sender>
   <signal>toggled(bool)</signal>
   <receiver>lodThresholdLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>131</x>
     <y>287</y>
    </hint>
    <hint type="destinationlabel" >
     <x>412</x>
     <y>289</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableCompositing</sender>
   <signal>toggled(bool)</signal>
   <receiver>compositeThresholdLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>174</x>
     <y>450</y>
    </hint>
    <hint type="destinationlabel" >
     <x>412</x>
     <y>447</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableSubsampling</sender>
   <signal>toggled(bool)</signal>
   <receiver>subsamplingRateLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>174</x>
     <y>477</y>
    </hint>
    <hint type="destinationlabel" >
     <x>412</x>
     <y>477</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableSquirt</sender>
   <signal>toggled(bool)</signal>
   <receiver>squirtLevelLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>174</x>
     <y>504</y>
    </hint>
    <hint type="destinationlabel" >
     <x>412</x>
     <y>507</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>CustomCenter</sender>
   <signal>toggled(bool)</signal>
   <receiver>CenterX</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>237</x>
     <y>244</y>
    </hint>
    <hint type="destinationlabel" >
     <x>98</x>
     <y>276</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>CustomCenter</sender>
   <signal>toggled(bool)</signal>
   <receiver>CenterY</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>237</x>
     <y>244</y>
    </hint>
    <hint type="destinationlabel" >
     <x>237</x>
     <y>276</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>CustomCenter</sender>
   <signal>toggled(bool)</signal>
   <receiver>CenterZ</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>237</x>
     <y>244</y>
    </hint>
    <hint type="destinationlabel" >
     <x>377</x>
     <y>276</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>OrientationAxesInteraction</sender>
   <signal>toggled(bool)</signal>
   <receiver>OrientationAxesOutlineColor</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>237</x>
     <y>82</y>
    </hint>
    <hint type="destinationlabel" >
     <x>133</x>
     <y>114</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableStillRenderSubsampleRate</sender>
   <signal>toggled(bool)</signal>
   <receiver>stillRenderSubsampleRate</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>176</x>
     <y>216</y>
    </hint>
    <hint type="destinationlabel" >
     <x>287</x>
     <y>216</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableStillRenderSubsampleRate</sender>
   <signal>toggled(bool)</signal>
   <receiver>stillRenderSubsampleRateLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>176</x>
     <y>216</y>
    </hint>
    <hint type="destinationlabel" >
     <x>416</x>
     <y>217</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableClientCollect</sender>
   <signal>toggled(bool)</signal>
   <receiver>clientCollectLabel</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>176</x>
     <y>239</y>
    </hint>
    <hint type="destinationlabel" >
     <x>416</x>
     <y>240</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>enableClientCollect</sender>
   <signal>toggled(bool)</signal>
   <receiver>clientCollect</receiver>
   <slot>setEnabled(bool)</slot>
   <hints>
    <hint type="sourcelabel" >
     <x>176</x>
     <y>239</y>
    </hint>
    <hint type="destinationlabel" >
     <x>287</x>
     <y>239</y>
    </hint>
   </hints>
  </connection>
 </connections>
</ui>
