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PBR fixes

Michael Migliore requested to merge michael.migliore/vtk:pbr-fix into master
  • Allow in-shader conversion from sRGB to linear color space for environment map preprocessing (irradiance and prefilter)
  • Fix shader when there is only the environment map with no punctual lights
  • Fix shader wrongly computing diffuse part for metallic materials
  • Add conversion to linear color space for uniform colors
  • Improve shader performance
Edited by Michael Migliore

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