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fix issues with order independent translucency_fixes

Ken Martin requested to merge ken-martin/vtk:translucency_fixes into master

Two issues, the depth settings were left in an odd state and when the default framebuffer was a msaa backed depth buffer using fixed rep it failed. Added logic to guess float versus fixed for the depth buffer.

Also cleaned up and simplified a bit as we were using a texture that we didn't need to use.

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