OpenVR fixes and new features
Add floor option to show a floor
completely rework the matrix and coordinate code to be cleaner and use standard VTK conventions (right handed)
add support for a dashboard overlay with options to subclass and support for saving/loading camera poses and adjusting motion factors and scale factors.
Improve the resetcameraclippingrange to work better for VR
change how eye position is handled so that VolumeRendering will work properly
Handle the case where poeple make the cubes invisible which results in a 308 error on loading the model.
Add support for the user to specify the mapping of physical coordinates into world coordinate. Allows for different view up vectors other than the old code which was hard coded to Y.
Add middle mouse support mapped to the grip button.
Add some support for a hardware clipping plane.