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GPURayCastVolumeMapper: Texture streaming

Alvaro Sanchez requested to merge alvaro.sanchez/vtk:texture-streaming into master

GPURayCastVolumeMapper::LoadVolume is moved into a separate class (vtkVolumeTexture). This class handles splitting the volume texture in a user-defined number of blocks, and then streaming each block (back-to-front) to be rendered in separate passes by the GPU (this technique is also known as bricking).

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