1. 23 Sep, 2016 1 commit
  2. 19 Aug, 2016 1 commit
    • Bill Lorensen's avatar
      ENH: Introduce vtkMTimeType · 9333d9d1
      Bill Lorensen authored
      This is a fix for:
      Windows applications that run for a long time report that rendered
      objects do not change. This is because the modified time on a Windows
      system is 32 bits. This causes overflows that defeat the modified time
      mechanism. This patch defines a new type, vtkMTimeType that is 64
      unsigned integer regardless of the architecture.
      A mechanism to provide backward compatibility is introduced. The
      preprocessor define "VTK_HAS_MTIME_TYPE" can be used in applications
      that must build against VTK versions that use the "unsigned long" type
      for MTime's.
      Methodology used to find MTime occurences:
      1) Identify files as follows:
         git grep "unsigned long" | grep ime | cut -d":" -f1,1 | sort | uniq
      2) Hand edit each of those files replacing "unsigned long" with
         "vtkMTimeType" where appropriate.
      3) Temporarily change typedef for vtkMTimeType to "double" to detect
         missing conversions
  3. 07 Jul, 2016 2 commits
    • Sean McBride's avatar
      Applied VTK_DELETE_FUNCTION to many constructors · 1853e030
      Sean McBride authored
      vtk(.*)\(const vtk\1&\);\s*//\s*Not implemented[\.]*
      vtk\1(const vtk\1\&) VTK_DELETE_FUNCTION;
      vtk(.*)\(const vtk\1 &\);\s*//\s*Not implemented[\.]*
      vtk\1(const vtk\1 \&) VTK_DELETE_FUNCTION;
      vtk(.*)\( const vtk\1 & \);\s*//\s*Not implemented[\.]*
      vtk\1( const vtk\1 \& ) VTK_DELETE_FUNCTION;
      vtk(.*)\( const vtk\1& \);\s*//\s*Not implemented[\.]*
      vtk\1( const vtk\1\& ) VTK_DELETE_FUNCTION;
      vtk(.*) \(const vtk\1&\);\s*//\s*Not implemented[\.]*
      vtk\1 (const vtk\1\&) VTK_DELETE_FUNCTION;
    • Sean McBride's avatar
      Applied VTK_DELETE_FUNCTION for operator= · 2d0e11ef
      Sean McBride authored
      After that, this finds basically nothing:
      then manually reverted changed files in VPIC and KWSys folders.
  4. 11 Apr, 2016 1 commit
    • David C. Lonie's avatar
      Add vtkDualDepthPeelingPass. · 19d945f7
      David C. Lonie authored
      This implements a new depth peeling algorithm that peels layers of
      fragments from both the front and back of the translucent geometry at
      This also introduces vtkOpenGLRenderPass, which provides a virtual API
      that allows custom shader code replacements without the need to edit
      all mappers.
      The older vtkDepthPeelingPass has been updated to use the new
      vtkOpenGLRenderPass API, and is left in VTK as a fallback for drivers
      that lack support for the dual peeling features (floating point textures
      in particular).