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  • Scott Wittenburg's avatar
    rendering: Fix gpu ray cast volume mapper · cd252fcb
    Scott Wittenburg authored
    Fix a problem with the mapper that breaks volume rendering when
    the active vtkCamera has a non-identity ModelTransformMatrix.
    
    Since the eye position is needed in data space, and the camera's
    ModelViewTransform can affect that, combine camera and volume
    matrices to infer the eye position for each volume.  Also, this
    can be computed on the cpu, avoiding a matrix/matrix multiply and
    and handful of matrix/vector multiplies in the fragment shader.
    cd252fcb