-
Ken Martin authored
Add in a bunch of render pass classes that were previously removed. At the same time get the GaussianBlurPass and SobelGradientMagnitude classes to work with the new backend. This code now exercises a few methods that previously were not previously exercised. As such I made some significant changes to those methods to make them fit in better with the new architecture. In the process of testing I did find a calculation error in the old code related to cmoputing camera angles. I fixed this issue in both the old and new rendering backend. The tests for these passes were modified to not use the DepthPeelingPass as that pass has not been converted yet. Change-Id: Ie40231385291aa06848034460817b171e60f7a53
f15f4bfe