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Ken Martin authored
Written by Alexis Girault Update the parser to first instantiate the appropriate number of data arrays needed after figuring the number of different set of texture coordinates. Each of those set are associated to different materials (texture), defined in an .obj file by a line templated as follow: `usemtl material_name` In the second parsing of the file, update the current material name being processed when reaching a line that start by `usemtl`, then fill in the texture coordinates accordingly when reaching a line starting by `vt`: - add the coordinates read at that line to the current material - add (-1, -1) to the other materials
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