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  • David DeMarle's avatar
    miscellaneous fixes and cleanup and flesh out standalone ospvolmap · 8309ef01
    David DeMarle authored
    was still using opengl volume renderer, not ospray
    now the smart volume mapper test no longer hangs
    plug memory leaks and style issues
    deletes for every new in the volume renderer
    remove dead code (including the disabled temporal cache)
    vtk style, alphabetize lists, this->, 80 chars, CapsIvars, etc
    
    flesh out the ospray standalone volume mapper
    
    only the standalone mapper gives the z buffer to ospray. then
    the volume terminates before the surfaces start. later it alpha blends
    the results onto the color buffer.
    the internal ospray volume mapper doesn't need to do anything special
    since ospray already has the depths from the surfaces it rendered.
    wip because this is slow and hacked together and the opengl linking
    changed but we are not actually using it yet.
    
    adjust test to work with GL1 too
    8309ef01