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  • David DeMarle's avatar
    Add a systematic approach to traversing VTK's renderables · 94811a10
    David DeMarle authored
    The basic idea is a uniform means to traverse the various
    instances that define the visible scene in VTK, inspect their
    state, and do arbitrary operations (build, synchronize and
    render thus far) from them.
    
    Interactive rendering is the primary use case. Here we traverse
    and make calls to some external API to draw the scene (e.g.
    OSPRay). We could potentially write out input files for
    other packages (e.g. exporters) or do particular transformations
    with this too.
    94811a10