Skip to content

Increase rendering efficiency

Many updates to classes derived from vtkWindow resulted in computing the vtkWindow::TileSize on change in Size or TileScale. vtkWindow::Size had to be made private instead of protected to ensure that the computation would happen correctly on change. Also, getting the pointer to the Size variable had to be made to return a const pointer to actually protect the variable (as it was before, it may have well have been public).

Add overloads of vtkViewport::ViewToDisplay and vtkViewport::WorldToDisplay that do not modify the vtkViewport, and, therefore, will not trigger a modified event. Caches of the camera's ProjectionTransformMatrix and CompositeProjectionTransformMatrix in vtkRenderer are made and used to increase efficiency of multiple calls that transform points to different coordinate systems without updating the camera or aspect. vtkRenderer now caches the camera ViewTransformMatrix and only updates if the camera changes vtkViewport::ComputeAspect the aspect is now only recomputed when the window size, viewport, or pixel aspect changes

Merge request reports