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Update surface with edges

Ken Martin requested to merge ken-martin/vtk:update_surface_with_edges into master

Update the approach to only draw pixels that are within the triangle as opposed to outside of it. This fixes the overlay lines that can show up with transparency and makes the shader simpler and faster.

Downside is that the edges on non-manifold surfaces are half width when previously they were closer to whole width.

See #18064

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