vtkCameraOrientationWidget: Avoid calling Render when state is the same
In the vtkCameraOrientationWidget, when moving the mouse, the interaction state of the representation was computed, then the widget state was set, and later on the representation was refreshed and a Render was called. This is not ideal because if the widget state is inactive, a render would be called regardless. Now a render is called only when the widget is not inactive.
This MR resolves paraview/paraview#22448 (closed).
@jaswant.panchumarti @mwestphal @demarle
Backport: release
Backport: paraview/release
Edited by Spiros Tsalikis