segv when creating and deleting render windows on FC7
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
I'm getting a segv when I try to create a render window, delete that window and then create a new one. The issue seems to be specific to my machine (Fedora Core 7 running a integrated graphics card with Mesa 6.5.2 (version 13)), as I have no problems running this on a number of other machines. The issue also goes away when I turn direct rendering off, either by remote logging into the computer or setting the LIBGL_ALWAYS_INDIRECT env variable.
I'm convinced this is probably an issue with mesa, but I wanted to check with you first to make there wasn't something I was doing wrong, or to see if this is a known issue. When I run it through the debugger it crashes in glxChooseVisual, when trying to create the second window.