vtkTextActor3D cropped output due to FreeType bounding box rounding
The vtkTextActor3D
produces a (one pixel) cropped text:
This is specially visible around the 0
that have straight borders.
I think it is due to vtkFreeTypeTools::CalculateBoundingBox: it does some rounding of floating point with rotateVector2i
and use the result to set an integer bounding box (that will define image data extent).
Inflating the resulting box by a unit gives the following result:
Screenshots come from the TestAxisActor3D
test.
Edited by Nicolas Vuaille