IntersectWithLine misses some faces in Penta and Hexa-prisms
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
The faceNum loop index checking intersections with the quads are wrong.
For PentagonalPrism, it should go from 2 to <7 instead of from 2 to <5
For HexagonalPrism, it should go from 2 to <8 instead of from 2 to <6