Scene scaling when QVTKOpenGLWidget moves from HiDPI to non-HiDPI display
When moving a QVTKOpenGLWidget from my Mac's Retina display to a non-HiDPI display in a multi-display setup, objects in the render view are scaled up 2X. Changing the size of the widget is a workaround, but the problem should be solved so that resizing is not required.