vtk Ray cast mapper does stereo rendering incorrectly
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
vtk Ray cast mapper does stereo rendering incorrectly 2D Texture mapping gives correct display with stereo viewing, but ray casting gives an incorrect stereo image. Somehow the 2 images differ in position on the screen compared to the correct images made by the texture mapper. i thought this bug was fixed a while ago, but this is a new build from vtk4.4, and it is not fixed, is it in CVS?