Wrong result for warp transforms in some circumstances
This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
If the reslice input origin, spacing are 0.0, 1.0 and if the ResliceAxes are not set or are identity, then any warp transform (i.e. transform not expressible as a 4x4 matrix) will be applied with an incorrect shift and/or scale applied to the coordinates, unless the output origin, spacing are also 0.0, 1.0.
These circumstances seem to be rare enough that this bug has gone undetected since it was introduced in Aug, 2001 by commit 5a638df6.