1. 29 Oct, 2014 1 commit
    • Ken Martin's avatar
      Get render passes working in OpenGL2 · f15f4bfe
      Ken Martin authored
      Add in a bunch of render pass classes that were previously removed.
      At the same time get the GaussianBlurPass and SobelGradientMagnitude
      classes to work with the new backend.
      This code now exercises a few methods that previously were not
      previously exercised. As such I made some significant changes to those
      methods to make them fit in better with the new architecture.
      In the process of testing I did find a calculation error in the old
      code related to cmoputing camera angles. I fixed this issue in both the
      old and new rendering backend.
      The tests for these passes were modified to not use the DepthPeelingPass
      as that pass has not been converted yet.
      Change-Id: Ie40231385291aa06848034460817b171e60f7a53
  2. 27 Oct, 2014 1 commit
  3. 26 Oct, 2014 5 commits
  4. 25 Oct, 2014 6 commits
  5. 24 Oct, 2014 8 commits
  6. 23 Oct, 2014 2 commits
  7. 22 Oct, 2014 14 commits
  8. 21 Oct, 2014 3 commits