1. 19 Sep, 2016 1 commit
  2. 02 Sep, 2016 1 commit
  3. 30 Aug, 2016 8 commits
    • David DeMarle's avatar
      fix unused var comp warnings · 0414e8b3
      David DeMarle authored
    • David DeMarle's avatar
      Protect against a case where volume updates and properties do not. · 43fccb56
      David DeMarle authored
      showed up in cellarray test
    • Dave DeMarle's avatar
      Fix bug exposed by update test. · 0d69e366
      Dave DeMarle authored
      gradient shadding didn't appear to be working, but only because
      the new volume never had a chance to set up its own properties.
    • David DeMarle's avatar
    • David DeMarle's avatar
      bring in Carson's scale fix, fix cell arrays, add the update test · b0a650b1
      David DeMarle authored
      and minor fixes for tests
    • Carson Brownlee's avatar
      Reparent OSPVolumeMapper and improve layering · 635978d5
      Carson Brownlee authored
      OSPVolMapper is now a vtkVolumeMapper instead of a vtkObject
      moved max depth raster to support intermixed GL and OSPVol back to renderer
      optimizations to not compute or otherwise cache internal objects
      Note: MAX_FRAMES is now ignored, conflicted with optimizations, and
      its result was not different frame SAMPLES_PER_PIXEL.
    • David DeMarle's avatar
      miscellaneous fixes and cleanup and flesh out standalone ospvolmap · 8309ef01
      David DeMarle authored
      was still using opengl volume renderer, not ospray
      now the smart volume mapper test no longer hangs
      plug memory leaks and style issues
      deletes for every new in the volume renderer
      remove dead code (including the disabled temporal cache)
      vtk style, alphabetize lists, this->, 80 chars, CapsIvars, etc
      flesh out the ospray standalone volume mapper
      only the standalone mapper gives the z buffer to ospray. then
      the volume terminates before the surfaces start. later it alpha blends
      the results onto the color buffer.
      the internal ospray volume mapper doesn't need to do anything special
      since ospray already has the depths from the surfaces it rendered.
      wip because this is slow and hacked together and the opengl linking
      changed but we are not actually using it yet.
      adjust test to work with GL1 too
    • Carson Brownlee's avatar
      Adding in OSPRay Volume Rendering Paths · 931f8bc7
      Carson Brownlee authored
      adding scenegraph nodes
      adding volume nodes
      updating cmake for ospray
      volume now called.  fixing bulid issue with latest devel
      updating volume to not crash
      removing absolute paths from ospray cmake config
      Beware, I live
      added to smartvolumemapper
      Added GPURayCast tests for OSPRay volume rendering.
      updating renderer fb
      merge in testing
      fixing volume resizing issue
      reomving debug output
      Added volumePolyData test.
      Fixed some tests. OSPray requires vtkProperty (transfer function) to be initialized in 'primitive' geometry objects, otherwise it throws an error.
      fixing transfer function crash
      Revert "fixing transfer function crash"
      This reverts commit 4d070569.
      debugging volume
      adding scaling for volumes
      Style issues
      revert the preserve ospframebuffer commit to restore DMP parallel
      revert changed to Common/Core/Testing and Freetype.
      revert lingering debugfs
      remove #ifOUT code and add exception to multiinclude to for header test
      remove commented out code, remove eol space, indented braces for all conditional