- 04 Jan, 2016 1 commit
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Sean McBride authored
This tool warns where macros should be using parens. Fixed many issues it pointed out by either: - adding parens (which it can do automatically) - removed unused (or rarely used) macros - replacing macros with functions, notably vtkMath stuff
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- 26 Dec, 2015 1 commit
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Ken Martin authored
when testing for ogl support capture warning and error output messages
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- 17 Dec, 2015 3 commits
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Ken Martin authored
Do the x window type check on windows as well
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Ken Martin authored
Cache the result provide an API for a string message Verify that a shader program compiles
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Ken Martin authored
try creating a new window and destroying it
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- 16 Dec, 2015 1 commit
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Ken Martin authored
Avoid creating visuals, use correct args for pbuffer try to leave state unmodified after the call
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- 15 Dec, 2015 3 commits
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Ken Martin authored
it was always trying to free the display
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Ken Martin authored
clean up the display connection if we test of ogl support
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Ken Martin authored
Working with Brian Paul to get a 3.2 osmesa context requires changes to VTK and 11.2 mesa changes to work
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- 14 Dec, 2015 1 commit
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Utkarsh Ayachit authored
Fixes vtkTextureObject::CopyToFrameBuffer() to discard source fragments with alpha <= 0.
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- 11 Dec, 2015 3 commits
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Ken Martin authored
In some cases the backend may be defined by the cmakelists file so only define it if it is not already defined
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Ken Martin authored
Switch to const char * which has more flexibility as backends do not all have to be defined in VTK proper but can be subclassed
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Ken Martin authored
Put the beckend enum into the RenderWindow class
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- 10 Dec, 2015 2 commits
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Aashish Chaudhary authored
After reading the spec carefully realized that we don't need to treat texture type as basis for texture dimension. Also added note clarification on what does size means.
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Ken Martin authored
Add a configured value in vtkRenderingOpenGLConfigure for external applications to use and provide a new method in vtkRenderWindow to get the backend at runtime.
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- 08 Dec, 2015 2 commits
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Ken Martin authored
Forgot to remove some debug code I was using to test something
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Aashish Chaudhary authored
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- 07 Dec, 2015 3 commits
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Aashish Chaudhary authored
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Aashish Chaudhary authored
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Scott Wittenburg authored
In ParaView, we have to supply the ui with pwf instances for the opacity and size mapping. The default pwf range is [0,0] to [1,1]. If you choose to size by an array with a range much larger than this, ParaView crashes. You can get around it by first open the pwf editor and adjusting the x range to match an array you would like to work with. This fix could cause the mapper to be too slow, so I would like to solicit other, more efficient approaches.
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- 05 Dec, 2015 1 commit
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Ken Martin authored
Fix edge flag being set and declared twice
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- 03 Dec, 2015 2 commits
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Aashish Chaudhary authored
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Ken Martin authored
This topic should make it so that the VBO and IBO only gets rebuilt when it really needs to. Instead of relying on high level MTimes it actually looks at the pieces of data that impact the VBO or IBO respectively. The VBO can build without the IBO rebuilding and vice versa.
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- 30 Nov, 2015 2 commits
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Cory Quammen authored
The vtkOpenGLPolyDataMapper2D may update the VBO many times, invoking the warning about the Apple bug many times. Warn once instead.
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T.J. Corona authored
This fix is in reference to issue #15753. Originally, when coloring by scalars was not enabled, the resultant glyphs were always white. Now, the glyph color is obtained from the associated vtkActor.
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- 28 Nov, 2015 2 commits
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Ken Martin authored
Need a drawable to make current use a pbuffer on glx
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Ken Martin authored
Also improve the error message when it fails.
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- 23 Nov, 2015 2 commits
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Ken Martin authored
Added code to handle when a Stereo window can not be obtained. fixed the code to check for failing to get a pixel format.
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Ken Martin authored
Add in the support for checking for OPenGL on X
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- 20 Nov, 2015 3 commits
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Ken Martin authored
An issue with OS windows lead to this. But it needs to done and it will not be working in the commit.
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Ken Martin authored
No clue how the previous code had a chance of working New code should check for what we need.
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Ken Martin authored
Update Windows checks for OpenGL2
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- 19 Nov, 2015 3 commits
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Sean McBride authored
This allows proper mouse and keyboard interaction in cases where VTK is not running within a .app bundle, which is the case for several samples out there.
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Ken Martin authored
Some systems have a lag when resizing a window and fail this test. So remove the resizing as resizing is not the point of the test
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Simon Esneault authored
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- 18 Nov, 2015 1 commit
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Joachim Pouderoux authored
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- 16 Nov, 2015 4 commits
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Ken Martin authored
Some systems do not have multisampling
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Sean McBride authored
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Ken Martin authored
Add in mapper specific offsets for resolving coincident geometry
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Xabi authored
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