1. 03 Feb, 2016 16 commits
  2. 15 Dec, 2015 1 commit
  3. 14 Dec, 2015 1 commit
  4. 11 Dec, 2015 1 commit
  5. 10 Dec, 2015 1 commit
  6. 29 Oct, 2015 1 commit
  7. 23 Oct, 2015 1 commit
    • Aashish Chaudhary's avatar
      Fixed bad first sample along the ray and added notes · 6fca3750
      Aashish Chaudhary authored
      This branch fixes various issues with texture coordinate computations
      for various corner cases. Specifically, for the one where the we
      have point dataset and a offset is applied to each texture coordinate
      so that it samples at the center of the texel.
      6fca3750
  8. 22 Oct, 2015 3 commits
  9. 21 Oct, 2015 2 commits
  10. 09 Oct, 2015 1 commit
    • Ken Martin's avatar
      Add android vr example and fixes to support it · c8fd8f3e
      Ken Martin authored
      This topic adds a volume rendering example to android builds.  It also
      fixes a number of issues to make it work with android including on
      Samsung devices which have a different OpenGL driver.
      
      VR use of 1D textures have been replaced with 2D textures as
      1D textures are not supported on OpenGL ES.
      
      Some minor build inprovements are included as well.
      c8fd8f3e
  11. 28 Aug, 2015 1 commit
  12. 27 Aug, 2015 3 commits
  13. 24 Aug, 2015 2 commits
  14. 03 Jun, 2015 1 commit
  15. 01 Jun, 2015 4 commits
  16. 27 May, 2015 1 commit