- 07 Jan, 2016 1 commit
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Ken Martin authored
Fix a bunch of issues reported by coverity that seemed fairly stright forward and related to rendering
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- 02 Sep, 2015 1 commit
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Ken Martin authored
Added an event that fires when the shader updsates so that programs can use it to update any uniforms they want to
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- 01 Sep, 2015 2 commits
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Ken Martin authored
Add methods to override the shader code templates.
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Ken Martin authored
Add a method so that users can modify the existing VTK shaders if desired. In the future will also need to add a method for users to set uniforms as well and maybe eventually map data arrays to attributes.
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- 14 May, 2015 1 commit
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Ken Martin authored
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- 20 Nov, 2014 1 commit
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Ken Martin authored
A few fixes and cleanups. Use the Blinn-Phong specular lighting model in the LightKit and Positional shaders. Old OpenGL uses this model and it is a decent model. Remind myself that the camera is positioned at 0,0,0 in view coordinates, had to fix a couple places that were making different assumptions. Minor changes to TestVBOPLYMapper to make it easier to use when testing out changes. Minor warning and documentation fixes as well. Change-Id: I8bf108ec18fef2f0a2f83ada8cdf7663086036be
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- 26 Oct, 2014 1 commit
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Aashish Chaudhary authored
Change-Id: I6bd51fd735edeeea8ad5b16ea5125f588299de47
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- 26 Jun, 2014 1 commit
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Ken Martin authored
Change-Id: I52ea4f3f003436fa002ea86962153d5ea4cb532a
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- 17 Jun, 2014 1 commit
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Ken Martin authored
Change-Id: I0eb4db5ea193a0afac896418425844cec81e975c
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- 14 May, 2014 2 commits
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Ken Martin authored
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Ken Martin authored
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- 13 May, 2014 1 commit
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Ken Martin authored
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- 11 May, 2014 1 commit
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Marcus D. Hanwell authored
Change-Id: I4d31ad229ef6eb9ee247cae5457e388344248a8f
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- 09 May, 2014 1 commit
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Ken Martin authored
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- 07 May, 2014 4 commits
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Ken Martin authored
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Marcus D. Hanwell authored
I am not sure we want to keep it this way, we can just copy over the logic from the painters to generate normals as this adds a whole new module for one filter. Change-Id: Ied4680bd05e32d01228f8dacfa1cb8309a5840ac
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Ken Martin authored
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Marcus D. Hanwell authored
This should add it to the branch, the scene topic already pushed it into the external data store. Change-Id: Ic9888225c77459ebb0780eaa24d13b33896a9a65
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- 06 May, 2014 1 commit
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Ken Martin authored
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- 05 May, 2014 3 commits
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Ken Martin authored
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Ken Martin authored
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Ken Martin authored
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- 30 Apr, 2014 2 commits
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Ken Martin authored
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Ken Martin authored
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- 23 Apr, 2014 1 commit
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Marcus D. Hanwell authored
Change-Id: I3c62b6ce39afcb3f1abe59811f89e9064b23456d
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- 22 Apr, 2014 1 commit
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Marcus D. Hanwell authored
This makes use of the code developed for the scene, but ports it to a more direct use of VBOs in the derived poly data mapper. Change-Id: Idb0db244abbb0e6857818589b20aae22e10abd53
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