- 20 Nov, 2014 13 commits
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Aashish Chaudhary authored
Change-Id: I67d54fb02b381f5c8b5a1d5dfdc245f741395b0e
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Aashish Chaudhary authored
Change-Id: Iee65eba1254d6b7c6ad16072641fd405bc34a874
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Aashish Chaudhary authored
Co-authored by Jacob Becker <jacob.becker@kitware.com>. This reader support a variety of rster formats using GDAL library Change-Id: I9bc4dac89e271f307de70e86f0b50604d6229926
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Aashish Chaudhary authored
7c3dc82c Fixed smart volume mapper level test d296e253 Fixed smart volume mapper crashes because of gradient opacity
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Aashish Chaudhary authored
Change-Id: I0e6725b4522b3b82d6d0850082b350eef2c65aea
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Aashish Chaudhary authored
Change-Id: Iea8c3f44371b0d62cc87063df138014c88c57c70
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Sebastien Jourdain authored
43de2bf6 Add Get/SetTuple6 methods
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Dan Lipsa authored
Change-Id: I9e7042ea4f45c8759014616ea51f1d11bc303bb6
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Ben Boeckel authored
cd783b3c vtkImageCanvasSource2D: add missing newline at eof 0351c12f vtkParticleTracerBase: remove unused function
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Sebastien Jourdain authored
Change-Id: If34bd2bd0b68c7eca2b7c9a602fb60f20f23b64c
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Sankhesh Jhaveri authored
3b473ddb Silenced compiler warnings 58bf3e07 Fixed various lighting and formatting issues 39d54d5b Fixed style issues 761a2898 Fixing variable names 85240e2f Fixed variable not found 7a40c5e8 Compute appropriate matrix for normal transformation adc0b49f Clean up code cc41e9bb Fixing positional light bugs 94f5a754 Fixed positional light calculation 2c613d98 Test new volume mapper against positional lights
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Aashish Chaudhary authored
Change-Id: I894c8e43e8ade706df40b5bd80bd3bb8264c444d
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- 19 Nov, 2014 18 commits
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Ben Boeckel authored
Change-Id: Ifd4d9d18790d3c8ec07be320552e2daa47032671
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Ben Boeckel authored
Change-Id: I144b96e26ff22e4fab32f26bbfa4c80f72ba77c8
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Aashish Chaudhary authored
Change-Id: I7c13ad6ec781c46fe4ef239fe439c0721a1e6068
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Aashish Chaudhary authored
Change-Id: Id5b676375c07b13778cb39789180064317dc1c7c
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Aashish Chaudhary authored
Change-Id: Idf654e3155aea3785b76a92484c199559ddb1566
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Aashish Chaudhary authored
Change-Id: I8657d2e2e1ec581a692c456ae214e7ec573e213b
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Aashish Chaudhary authored
Change-Id: I5dd6e51f503c4bc78422222fb67ec584d453aead
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Aashish Chaudhary authored
Change-Id: I9a2fe33634cebaadfe8065161baf020afaeb0018
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Aashish Chaudhary authored
Change-Id: I38178abbbdae5b145e4a8b2aaf49b8f6a34baed2
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Aashish Chaudhary authored
Change-Id: I430c4ceef3c31d6e376b62edfb969ed390a74eb7
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Sankhesh Jhaveri authored
Change-Id: I8b4d14213542a3734281adddd302a556a6dc3361
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Sean McBride authored
ba2bbac2 Sync up Cocoa code between OpenGL and OpenGL2
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Casey Goodlett authored
fb034ce4 Fix names of texture and normal arrays in the OBJ reader
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Sean McBride authored
Some changes were made in one but not the other. Change-Id: Icc19a0f2052335681d8f36f5650bed78d358b864
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Dan Lipsa authored
Change-Id: I7fbcc5328443557729e2f5f6ea90df9438e8a3df
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Ken Martin authored
5cc2de81 Fixes for composite poly data mapper2
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Ken Martin authored
54d1dc20 Make sure scale is included in the normal matrix
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- 18 Nov, 2014 6 commits
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Ken Martin authored
I had built normal matricies withotu scale thinking to keep the normals as unit normals. But scale has to be included to get correct normals and now the normals are always normalized in the fragment shader anyhow so it is all good. This change fixes the failing TestParametricFunctions tests. Change-Id: Ibc27e631de1c41e38258c9b8c9c76b23ac962f42
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Ken Martin authored
bf48e6f1 make sure glsl extensions are requested at the start of a shader
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Ken Martin authored
19de6f82 Fix 2d transparent annotation after depth peeling
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Ken Martin authored
Block Opacity was not being taken into account when calling MapScalars in vtkMapper. Now does a better job copying values from the mapper to the helpers. Minor cleanup on replace. Change-Id: I01f708441a0021d9261e265466250826af9a9566
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Ken Martin authored
2e1c54f6 Fixes for wrong case in include file name
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Ken Martin authored
Change-Id: I23740eea54093433b1b4bf67ce9d2f38dd6e9164
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- 17 Nov, 2014 3 commits
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Sankhesh Jhaveri authored
6dec986d ENH: Tests for inverted axis functionality 3fe8c432 FIX: Tooltips not showing up when axis inverted. 07b79ded FIX: Nice axis bounds calculation when flipped
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Ken Martin authored
03efa724 Minor compiler cleanup ed60226b Fix an coordinate issue with CopyToFrameBuffer
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Ken Martin authored
5b62e02d Make it so that fragment shaders can modify vertexVC 6207dbb1 Add support for imposters for molecular rendering
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