1. 26 Jun, 2012 1 commit
  2. 25 Jun, 2012 9 commits
  3. 22 Jun, 2012 11 commits
  4. 21 Jun, 2012 7 commits
    • Sebastien Jourdain's avatar
      Merge topic '13077-fix-point-selection' into master · ed54422b
      Sebastien Jourdain authored
      6f3c6561 Fix point selection
    • Sebastien Jourdain's avatar
      Fix point selection · 6f3c6561
      Sebastien Jourdain authored
      Instead of rendering different shapes during the different internal rendering pass,
      we always render vertex in case of point selection to make sure only the same
      pixel get drawn for all the passes. This prevent points to be selected across
      blocks inadvertently as we enlarge then and they could end up be detected across
      several blocks.
      Change-Id: I548e56dddae203bf3cd4bb2ce65c41f08b49bcb6
    • Marcus D. Hanwell's avatar
      Merge topic 'ContextFontFix' into master · f09f251a
      Marcus D. Hanwell authored
      4b394fc3 Fix the image size and texture coordinates in vtkFreeTypeTools.
    • Dave DeMarle's avatar
      remove compiled python file · 1e2e5b98
      Dave DeMarle authored
      Change-Id: I416d2788111635ed48a96e3d6c23930fd98f2b15
    • Dave DeMarle's avatar
      STYLE: Remove trailing whitespace · d800ddf9
      Dave DeMarle authored
      Change-Id: Ic224c799f59dc1bc5a849bd23a1f57e6af961084
    • Dave DeMarle's avatar
      Add interface to LANL's Piston GPGPU library. · bdc47e73
      Dave DeMarle authored
      This new module is a framework that adds GPGPU filters, which call
      into LANL's piston library to do the computation, to VTK. The
      implementation includes a new GPU centric data object type, a new
      GPU enabling algorithm family, and a new mapper for GPU data, all of
      which can function without bringing the data back to the CPU.
      Thanks Ollie Lo, Chris Sewell and Aashish Chaudihary for assisting
      with the development of this new module.
      Change-Id: I948c01432b44df343e810241639ae123488a4305
    • David C. Lonie's avatar
      Fix the image size and texture coordinates in vtkFreeTypeTools. · 4b394fc3
      David C. Lonie authored
      The image dimensions (stored in the image's Origin ivar) and
      texture coordinates (stored in Spacing) were off by a single pixel,
      resulting in "wrapping" artifacts and broken hinting.
      Change-Id: I4c8dd0e87bde5ae2b4d1c733ce1d6dd66f6deb26
  5. 20 Jun, 2012 6 commits
  6. 19 Jun, 2012 2 commits
  7. 18 Jun, 2012 2 commits
    • Burlen Loring's avatar
      SystemInformationCleanup · 32f08e67
      Burlen Loring authored
      Fixed unused parameter and shadow variable compiler warnings reported by dashboards.
      Change-Id: I6cfc8be481895249983df0dfec6f21ef8ce9b04e
    • David C. Lonie's avatar
      BUG 0012898. Fix texture coordinates for vtkTextActor. · db5ad99a
      David C. Lonie authored
      This patch undoes the fix for bug 12898. The texture coordinate
      fix was coincidental, the real issue was an improperly calculated
      bounding box, which was fixed in 5fff9333. This patch also fixes
      issues with rotated text and other cases where bbox_text[0] < 0.0.
      This patch has been tested against Paraview and the issue with
      clipped text has indeed been fixed by 5fff9333.
      Change-Id: If0496e90a4ddce6329cbde300792e23096d25455
  8. 15 Jun, 2012 2 commits