Commit dda7a189 authored by Ken Martin's avatar Ken Martin
Browse files

remove some leftover debugging code

Change-Id: I1158eb47492db9b362e693086f231ae1bb0f1d80
parent 00a4d7ec
......@@ -24,9 +24,6 @@ uniform sampler2D depth;
void main(void)
{
// gl_FragDepth = texture2D(depth,tcoordVC).x;
gl_FragDepth = texture2D(depth,tcoordVC).x*0.5 + 0.5;
gl_FragDepth = texture2D(depth,tcoordVC).x;
gl_FragColor = vec4(1.0,0.5,0.5,1.0);
// if ((int)(gl_FragCoord.x) % 4) discard;
if ((int)(gl_FragCoord.x) > 200) discard;
}
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment