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VTK
Commits
db23f707
Commit
db23f707
authored
Jun 02, 1994
by
Ken Martin
Browse files
new collections
parent
3f4817b0
Changes
6
Hide whitespace changes
Inline
Side-by-side
include/ActorC.hh
View file @
db23f707
...
...
@@ -16,31 +16,19 @@ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
#ifndef __vlActorC_hh
#define __vlActorC_hh
#include
"Collect.hh"
#include
"Actor.hh"
class
vlActor
ListElement
class
vlActor
Collection
:
public
vlCollection
{
public:
vlActor
*
Actor
;
vlActorListElement
*
Next
;
};
class
vlActorCollection
:
public
vlObject
{
public:
int
NumberOfItems
;
private:
vlActorListElement
*
Top
;
vlActorListElement
*
Bottom
;
public:
vlActorCollection
();
void
AddMember
(
vlActor
*
);
int
GetNumberOfMembers
();
vlActor
*
GetMember
(
int
num
);
void
PrintSelf
(
ostream
&
os
,
vlIndent
indent
);
void
AddItem
(
vlActor
*
a
)
{
this
->
vlCollection
::
AddItem
((
vlObject
*
)
a
);};
void
RemoveItem
(
vlActor
*
a
)
{
this
->
vlCollection
::
RemoveItem
((
vlObject
*
)
a
);};
int
IsItemPresent
(
vlActor
*
a
)
{
return
this
->
vlCollection
::
IsItemPresent
((
vlObject
*
)
a
);};
vlActor
*
GetItem
(
int
num
)
{
return
(
vlActor
*
)(
this
->
vlCollection
::
GetItem
(
num
));};
char
*
GetClassName
()
{
return
"vlActorCollection"
;};
};
...
...
include/LightC.hh
View file @
db23f707
...
...
@@ -16,32 +16,21 @@ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
#ifndef __vlLightC_hh
#define __vlLightC_hh
#include
"Collect.hh"
#include
"Light.hh"
class
vlLight
ListElement
class
vlLight
Collection
:
public
vlCollection
{
public:
vlLight
*
Light
;
vlLightListElement
*
Next
;
};
class
vlLightCollection
:
public
vlObject
{
public:
int
NumberOfItems
;
private:
vlLightListElement
*
Top
;
vlLightListElement
*
Bottom
;
public:
vlLightCollection
();
void
AddItem
(
vlLight
*
a
)
{
this
->
vlCollection
::
AddItem
((
vlObject
*
)
a
);};
void
RemoveItem
(
vlLight
*
a
)
{
this
->
vlCollection
::
RemoveItem
((
vlObject
*
)
a
);};
int
IsItemPresent
(
vlLight
*
a
)
{
return
this
->
vlCollection
::
IsItemPresent
((
vlObject
*
)
a
);};
vlLight
*
GetItem
(
int
num
)
{
return
(
vlLight
*
)(
this
->
vlCollection
::
GetItem
(
num
));};
char
*
GetClassName
()
{
return
"vlLightCollection"
;};
void
AddMember
(
vlLight
*
);
int
GetNumberOfMembers
();
vlLight
*
GetMember
(
int
num
);
void
PrintSelf
(
ostream
&
os
,
vlIndent
indent
);
};
#endif
include/RenderC.hh
View file @
db23f707
...
...
@@ -16,33 +16,23 @@ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
#ifndef __vlRendererCollection_hh
#define __vlRendererColleciton_hh
#include
"Collect.hh"
#include
"Renderer.hh"
class
vlRenderer
ListElement
class
vlRenderer
Collection
:
public
vlCollection
{
public:
vlRenderer
*
Renderer
;
vlRendererListElement
*
Next
;
};
class
vlRendererCollection
:
public
vlObject
{
public:
int
NumberOfItems
;
private:
vlRendererListElement
*
Top
;
vlRendererListElement
*
Bottom
;
void
AddItem
(
vlRenderer
*
a
)
{
this
->
vlCollection
::
AddItem
((
vlObject
*
)
a
);};
void
RemoveItem
(
vlRenderer
*
a
)
{
this
->
vlCollection
::
RemoveItem
((
vlObject
*
)
a
);};
int
IsItemPresent
(
vlRenderer
*
a
)
{
return
this
->
vlCollection
::
IsItemPresent
((
vlObject
*
)
a
);};
vlRenderer
*
GetItem
(
int
num
)
{
return
(
vlRenderer
*
)(
this
->
vlCollection
::
GetItem
(
num
));};
char
*
GetClassName
()
{
return
"vlRendererCollection"
;};
public:
void
Render
();
char
*
GetClassName
()
{
return
"vlRendererCollection"
;};
void
PrintSelf
(
ostream
&
os
,
vlIndent
indent
);
vlRendererCollection
();
void
AddMember
(
vlRenderer
*
);
int
GetNumberOfMembers
();
vlRenderer
*
GetMember
(
int
num
);
};
#endif
src/GlrRen.cc
View file @
db23f707
...
...
@@ -47,9 +47,9 @@ int vlGlrRenderer::UpdateActors()
mmode
(
MVIEWING
);
// loop through actors
for
(
num
=
1
;
num
<=
this
->
Actors
.
GetNumberOf
Member
s
();
num
++
)
for
(
num
=
1
;
num
<=
this
->
Actors
.
GetNumberOf
Item
s
();
num
++
)
{
anActor
=
this
->
Actors
.
Get
Member
(
num
);
anActor
=
this
->
Actors
.
Get
Item
(
num
);
// if it's invisible, we can skip the rest
visibility
=
anActor
->
GetVisibility
();
...
...
@@ -121,9 +121,9 @@ int vlGlrRenderer::UpdateLights ()
mmode
(
MVIEWING
);
pushmatrix
();
for
(
i
=
1
;
i
<=
this
->
Lights
.
GetNumberOf
Member
s
();
i
++
)
for
(
i
=
1
;
i
<=
this
->
Lights
.
GetNumberOf
Item
s
();
i
++
)
{
light
=
this
->
Lights
.
Get
Member
(
i
);
light
=
this
->
Lights
.
Get
Item
(
i
);
status
=
light
->
GetSwitch
();
...
...
src/RenderC.cc
View file @
db23f707
...
...
@@ -17,81 +17,15 @@ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
#include
<iostream.h>
#include
"RenderC.hh"
vlRendererCollection
::
vlRendererCollection
()
{
this
->
NumberOfItems
=
0
;
this
->
Top
=
NULL
;
this
->
Bottom
=
NULL
;
}
void
vlRendererCollection
::
AddMember
(
vlRenderer
*
Renderer
)
{
vlRendererListElement
*
elem
;
elem
=
new
vlRendererListElement
;
if
(
!
this
->
Top
)
{
this
->
Top
=
elem
;
}
else
{
this
->
Bottom
->
Next
=
elem
;
}
this
->
Bottom
=
elem
;
elem
->
Renderer
=
Renderer
;
elem
->
Next
=
NULL
;
this
->
NumberOfItems
++
;
}
int
vlRendererCollection
::
GetNumberOfMembers
()
{
return
this
->
NumberOfItems
;
}
vlRenderer
*
vlRendererCollection
::
GetMember
(
int
num
)
{
int
i
;
vlRendererListElement
*
elem
;
if
(
num
>
this
->
NumberOfItems
)
{
vlErrorMacro
(
<<
"Renderer: Requesting illegal index
\n
"
);
return
this
->
Top
->
Renderer
;
}
elem
=
this
->
Top
;
for
(
i
=
1
;
i
<
num
;
i
++
)
{
elem
=
elem
->
Next
;
}
return
(
elem
->
Renderer
);
}
void
vlRendererCollection
::
Render
()
{
int
i
;
vlRenderer
ListElement
*
elem
;
vlRenderer
*
elem
;
elem
=
this
->
Top
;
for
(
i
=
0
;
i
<
this
->
NumberOfItems
;
i
++
)
{
elem
->
Renderer
->
Render
();
elem
=
elem
->
Next
;
}
}
void
vlRendererCollection
::
PrintSelf
(
ostream
&
os
,
vlIndent
indent
)
{
if
(
this
->
ShouldIPrint
(
vlRendererCollection
::
GetClassName
()))
for
(
i
=
1
;
i
<=
this
->
GetNumberOfItems
();
i
++
)
{
vlObject
::
PrintSelf
(
os
,
indent
);
os
<<
indent
<<
"Number Of Members: "
<<
this
->
NumberOfItems
<<
"
\n
"
;
elem
=
this
->
GetItem
(
i
);
elem
->
Render
();
}
}
src/SbrRen.cc
View file @
db23f707
...
...
@@ -52,9 +52,9 @@ int vlSbrRenderer::UpdateActors()
int
count
=
0
;
// loop through actors
for
(
num
=
1
;
num
<=
this
->
Actors
.
GetNumberOf
Member
s
();
num
++
)
for
(
num
=
1
;
num
<=
this
->
Actors
.
GetNumberOf
Item
s
();
num
++
)
{
anActor
=
this
->
Actors
.
Get
Member
(
num
);
anActor
=
this
->
Actors
.
Get
Item
(
num
);
// if it's invisible, we can skip the rest
visibility
=
anActor
->
GetVisibility
();
...
...
@@ -115,9 +115,9 @@ int vlSbrRenderer::UpdateLights ()
cur_light
=
this
->
NumberOfLightsBound
;
for
(
i
=
1
;
i
<=
this
->
Lights
.
GetNumberOf
Member
s
();
i
++
)
for
(
i
=
1
;
i
<=
this
->
Lights
.
GetNumberOf
Item
s
();
i
++
)
{
light
=
this
->
Lights
.
Get
Member
(
i
);
light
=
this
->
Lights
.
Get
Item
(
i
);
status
=
light
->
GetSwitch
();
...
...
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