Commit d35c4dd6 authored by Will Schroeder's avatar Will Schroeder
Browse files

*** empty log message ***

parent 886ad06c
......@@ -15,9 +15,14 @@ without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Create a x-y-z axes
//
// .NAME vlAxes - create an x-y-z axes
// .SECTION Description
// vlAxes creates three lines that form an x-y-z axes. The origin of the
// axes is user specified (0,0,0 is default), and the size is specified
// with a scale factor. Three scalar values are generated for the three
// lines and can be used (via color map) to indicate a particular
// coordinate axis.
#ifndef __vlAxes_h
#define __vlAxes_h
......
......@@ -13,11 +13,17 @@ written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Create cone centered at origin. If resolution=0 line is created; if
// resolution=1, single triangle; resolution=2, two crossed triangles;
// resolution > 2, 3D cone.
//
// .NAME vlConeSource - generate polygonal cone
// .SECTION Description
// vlConeSource creates a cone centered at origin. Depending upon the
// resolution of this object, different representations are created.
// If resolution=0 a line is created; if resolution=1, a single
// triangle is created; if resolution=2, two crossed triangles are
// created. For resolution > 2, a 3D cone (with resolution sides) is
// created. It is also possible to control whether the bottom of the
// cone is capped with a (resolution-sided) polygon, and to specify
// the height and radius of the cone.
#ifndef __vlConeSource_h
#define __vlConeSource_h
......
......@@ -13,9 +13,12 @@ written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Created cube centered at origin
//
// .NAME vlCubeSource - create a polygonal representation of a cube
// .SECTION Description
// vlCubeSource creates a cube centered at origin. The cube is represented
// with four-sided polygons. It is possible to specify the length, width,
// and height of the cube independently.
#ifndef __vlCubeSource_h
#define __vlCubeSource_h
......
......@@ -13,9 +13,13 @@ written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Created cylinder centered at origin
//
// .NAME vlCylinderSource - generate a cylinder centered at origin
// .SECTION Description
// vlCylinderSource creates a polygonal cylinder centered at the origin.
// The height and radius of the cylinder can be specified, as well as the
// number of sides. It is also possible to control whether the cylinder is
// open-ended or capped.
#ifndef __vlCylinderSource_h
#define __vlCylinderSource_h
......
......@@ -15,9 +15,13 @@ without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Create "disk" with hole in center centered at origin.
//
// .NAME vlDiskSource - create a disk with hole in center
// .SECTION Description
// vlDiskSource creates a polygonal disk with a hole in the center. The
// disk has zero height. The user can specify the inner and outer radius
// of the disk, and the radial and circumferential resolution of the
// polygonal representation.
#ifndef __vlDiskSource_h
#define __vlDiskSource_h
......
......@@ -13,9 +13,12 @@ written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Create nxm array of quadrilaterals
//
// .NAME - create an array of quadrilaterals located in the plane
// .SECTION Description
// vlPlaneSource creates an m x n array of quadrilaterals oriented in a
// plane. The plane is centered at the origin. It is possible to control
// the resolution of the plane in both directions (i.e., set m,n).
#ifndef __vlPlaneSource_h
#define __vlPlaneSource_h
......
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