Commit c9748988 authored by Will Schroeder's avatar Will Schroeder
Browse files

ENH: Added comments.

parent c2bf3737
......@@ -13,9 +13,14 @@ written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Class generates scalar data from position of points along some ray
//
// .NAME vlElevationFilter - generate scalars along a specified direction
// .SECTION Description
// vlElevationFilter is a filter to generate scalar values from a dataset.
// The scalar values lie within a user specified range, and are generated
// by computing a projection of each dataset point onto a line. The line
// can be oriented arbitrarily. A typical example is to generate scalars
// based on elevation or height above a plane.
#ifndef __vlElevationFilter_h
#define __vlElevationFilter_h
......
......@@ -15,9 +15,12 @@ without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Creates oriented lines directed along vector
//
// .NAME vlHedgeHog - create oriented lines from vector data
// .SECTION Description
// vlHedgeHog creates oriented lines from the input data set. Line length
// is controlled by vector magnitude times scale factor. Vectors are
// colored by scalar data, if available.
#ifndef __vlHedgeHog_h
#define __vlHedgeHog_h
......
......@@ -15,9 +15,14 @@ without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Creates triangle strips from input polygons / triangle strips
//
// .NAME vlStripper - create triangle strips
// .SECTION Description
// vlStripper is a filter that generates triangle strips from input
// polygons and triangle strips. Input polygons are assumed to be
// triangles. (Use vlTriangleFilter to triangulate non-triangular
// polygons.) The filter will also pass through vertices and lines, if
// requested.
#ifndef __vlStripper_h
#define __vlStripper_h
......
......@@ -15,9 +15,12 @@ without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Converts PolyData (polygons and strips) strictly to triangles.
//
// .NAME vlTriangleFilter - create triangle polygons from input polygons and triangle strips
// .SECTION Description
// vlTriangleFilter generates triangles from input polygons and triangle
// strips. The filter will also pass through vertices and lines, if
// requested.
#ifndef __vlTriangleFilter_h
#define __vlTriangleFilter_h
......
......@@ -15,9 +15,12 @@ without the express written consent of the authors.
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 1993, 1994
=========================================================================*/
//
// Warp geometry in direction of vectors
//
// .NAME vlWarpVector - deform geometry with vector data
// .SECTION Description
// vlWarpVector is a filter that modifies point coordinates by moving
// points along vector times the scale factor. Useful for showing flow
// profiles or mechanical deformation.
#ifndef __vlWarpVector_h
#define __vlWarpVector_h
......
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