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VTK
Commits
65d436d2
Commit
65d436d2
authored
Mar 03, 1994
by
Ken Martin
Browse files
Added some methods
parent
18c0fbb2
Changes
2
Hide whitespace changes
Inline
Side-by-side
include/Mat4x4.hh
View file @
65d436d2
...
@@ -26,13 +26,14 @@ class vlMatrix4x4 : public vlObject
...
@@ -26,13 +26,14 @@ class vlMatrix4x4 : public vlObject
vlMatrix4x4
();
vlMatrix4x4
();
void
operator
=
(
float
element
);
void
operator
=
(
float
element
);
void
operator
=
(
vlMatrix4x4
&
source
);
void
operator
=
(
vlMatrix4x4
&
source
);
float
*
operator
[](
const
unsigned
int
i
)
const
{
return
&
(
Element
[
i
][
0
]);};
// Calculate the inverse of in and
// Calculate the inverse of in and
// return it in out.
// return it in out.
void
Invert
(
vlMatrix4x4
in
,
vlMatrix4x4
&
out
);
void
Invert
(
vlMatrix4x4
in
,
vlMatrix4x4
&
out
);
void
Invert
(
void
)
{
Invert
(
*
this
,
*
this
);};
void
Invert
(
void
)
{
Invert
(
*
this
,
*
this
);};
void
VectorMultiply
(
float
,
float
,
float
,
float
,
float
a
[
4
]);
void
VectorMultiply
(
float
in
[
4
],
float
out
[
4
]);
void
Adjoint
(
vlMatrix4x4
&
in
,
vlMatrix4x4
&
out
);
void
Adjoint
(
vlMatrix4x4
&
in
,
vlMatrix4x4
&
out
);
float
Determinant
(
vlMatrix4x4
&
in
);
float
Determinant
(
vlMatrix4x4
&
in
);
char
*
GetClassName
()
{
return
"vlMatrix4x4"
;};
char
*
GetClassName
()
{
return
"vlMatrix4x4"
;};
...
...
src/Mat4x4.cc
View file @
65d436d2
...
@@ -33,17 +33,21 @@ void vlMatrix4x4::operator= (float element)
...
@@ -33,17 +33,21 @@ void vlMatrix4x4::operator= (float element)
this
->
Modified
();
this
->
Modified
();
}
}
void
vlMatrix4x4
::
VectorMultiply
(
float
,
float
,
float
,
float
,
float
result
[
4
])
void
vlMatrix4x4
::
VectorMultiply
(
float
in
[
4
]
,
float
result
[
4
])
{
{
int
i
;
int
i
;
float
v1
=
in
[
0
];
float
v2
=
in
[
1
];
float
v3
=
in
[
2
];
float
v4
=
in
[
3
];
for
(
i
=
0
;
i
<
4
;
i
++
)
for
(
i
=
0
;
i
<
4
;
i
++
)
{
{
result
[
i
]
=
result
[
i
]
=
result
[
0
]
*
this
->
Element
[
0
][
3
]
+
v1
*
this
->
Element
[
0
][
i
]
+
result
[
1
]
*
this
->
Element
[
1
][
3
]
+
v2
*
this
->
Element
[
1
][
i
]
+
result
[
2
]
*
this
->
Element
[
2
][
3
]
+
v3
*
this
->
Element
[
2
][
i
]
+
result
[
3
]
*
this
->
Element
[
3
][
3
];
v4
*
this
->
Element
[
3
][
i
];
}
}
}
}
...
...
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