Commit 649aedd8 authored by Ken Martin's avatar Ken Martin Committed by Code Review
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Merge topic 'remove_dubugging_code' into master

dda7a189 remove some leftover debugging code
parents 00a4d7ec dda7a189
...@@ -24,9 +24,6 @@ uniform sampler2D depth; ...@@ -24,9 +24,6 @@ uniform sampler2D depth;
void main(void) void main(void)
{ {
// gl_FragDepth = texture2D(depth,tcoordVC).x; gl_FragDepth = texture2D(depth,tcoordVC).x;
gl_FragDepth = texture2D(depth,tcoordVC).x*0.5 + 0.5;
gl_FragColor = vec4(1.0,0.5,0.5,1.0); gl_FragColor = vec4(1.0,0.5,0.5,1.0);
// if ((int)(gl_FragCoord.x) % 4) discard;
if ((int)(gl_FragCoord.x) > 200) discard;
} }
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