Commit 5b0f6ab2 authored by Ben Boeckel's avatar Ben Boeckel

typos: fix 'writting' -> 'writing'

parent 82808661
......@@ -409,7 +409,7 @@ void vtkTIFFWriter::WriteFileTrailer(ofstream *, vtkImageData *)
}
else
{
vtkErrorMacro("Problem writting trailer.");
vtkErrorMacro("Problem writing trailer.");
this->SetErrorCode(vtkErrorCode::FileFormatError);
}
......
......@@ -549,7 +549,7 @@ void vtkXMLUnstructuredDataWriter::WriteAppendedPieceData(int index)
this->SetProgressRange(progressRange, 2, fractions);
// Write the point specification array.
// Since we are writting the point let save the Modified Time of vtkPoints:
// Since we are writing the point let save the Modified Time of vtkPoints:
this->WritePointsAppendedData(input->GetPoints(), this->CurrentTimeIndex,
&this->PointsOM->GetPiece(index));
}
......
......@@ -109,7 +109,7 @@ public:
// A texture extent can have a given dimension 0D (one value), 1D, 2D or 3D.
// By default 0D and 1D are translated into a 1D texture, 2D is translated
// into a 2D texture, 3D is translated into a 3D texture. To make life easier
// when writting GLSL code and use only one type of sampler (ex: sampler2d),
// when writing GLSL code and use only one type of sampler (ex: sampler2d),
// the default behavior can be changed by forcing a type of texture with
// this ivar.
// 1: default behavior. Initial value.
......
......@@ -108,7 +108,7 @@ public:
// A texture extent can have a given dimension 0D (one value), 1D, 2D or 3D.
// By default 0D and 1D are translated into a 1D texture, 2D is translated
// into a 2D texture, 3D is translated into a 3D texture. To make life easier
// when writting GLSL code and use only one type of sampler (ex: sampler2d),
// when writing GLSL code and use only one type of sampler (ex: sampler2d),
// the default behavior can be changed by forcing a type of texture with
// this ivar.
// 1: default behavior. Initial value.
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment