vtkOpenGLRenderWindow: bind default frame buffer
vtkOpenGLRenderWindow never bound the default frame buffer when rendering began. While this is generally not necessary, if for some reason the bound frame buffer is changed then vtkOpenGLRenderWindow ends up rendering to incorrect frame buffer. Fixed that.
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mentioned in commit 17c14c4c
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mentioned in merge request !5659 (merged)
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mentioned in merge request !5853 (merged)
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mentioned in commit 4b5426d2
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mentioned in commit 2570c0d8
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