Skip to content
  • David Gobbi's avatar
    Use double-precision for polygon normal again · 5ba1dcf0
    David Gobbi authored
    VTK has always used a double-precision cross product to compute
    normals, ever since VTK 4.4, but VTK 9.3.0 changed one of the
    code paths to use single-precision cross product, which can lead
    to overflow for large polygons and underflow for small polygons.
    This commit restores the cross product precision back to double.
    5ba1dcf0
Loading