• David E. DeMarle's avatar
    update ray tracing for compatibility with OSPRay 2 · 2ad10f74
    David E. DeMarle authored
    This update allows us to access volumetric path tracing
    and other new features of OSPRay 2 in VTK.
    However, since OSPRay2's raycast or "scivis" renderer is
    simpler than before, we lose shadows and multiple
    and colored light sources, gradient shaded volumes and
    specular highlights in that context. The regression tests
    and baselines have been adjusted accordingly.
    This commit compresses a long development branch by
    Carson Brownlee and David DeMarle. A selection of the commit
    message are as follows:
    RayTracedMolecules will be restored in the next commit
        style fixes for ospInit and ospShutdown call sites
        Returning ospShutdown resulted in segfaults in OpenVKL. So let's
        leave it as always on once started. VisRTX does the same and
        we've done it this way in earlier releases so it will probably
        be fine.
        restore temporal caching
        New approach is to simply cache the entire scene instead of
        individual props.
        Update the ospray isosurface baseline image.
        Comparing with GL shows that the new version is more similar to
        GL so it is valid.
        compensate for lack of gradient shading in ospray2 vol rendering
        until ospray 2 gets diffuse volume shading, turn off shading and
        update baselines.
        compensate for raycaster lighting limitations
        until ospray2 raycaster gets colored lights, switch these two
        tests over to pathtracer to make them happy.
        Also add a new alternate image for the lights test because
        path tracer is much brighter in corner than ray caster is.
        update to ospray 2's revised material names
        To save a bit on runtime cost, we only provide backward
        compatibility at material library file parsing. In other words, user
        code that calls MakeMaterial() directly may have be updated.
        changing ospray version number to 2.1
        restructuring renderer to use list of instances instead of models.
        adding isosurface material
        using 3d data array for volume data
        adding error logging.
        adding volume anisotropy
        intial commit of ospray 2.0 rendering code base.